5.Viewing 1: The camera Flashcards

1
Q

What are the four transformations that are applied to the model?

A

MVPJ: Modelling, Viewing, Projection and Viewport

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2
Q

What is the default OpenGl View?

A

Orthogonal (projectors parallel to z axis)

p,q,r) -> (p,q,0

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3
Q

Is a perspective view possible in OpenGl?

A

No, we predistort the objects before they are orthogonally mapped

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4
Q

What is meant by the “duality” of modelling and viewing?

A

The effect of moving the model in a particular way can also be achieved by moving the camera in a particular way

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5
Q

Describe the camera’s coordinate system.

A
F = E - C
V= up direction (user)
S = FxV

U = FxS

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6
Q

How to derive Tc^-1

A

Tc^-1 =align with world axes * move SUF to origin

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