7.4 Using the Principles of Learning to Understand Everyday Behavior Flashcards

1
Q

programmed instruction

A
  • an educational tool that consists of self-teaching with the aid of a specialized textbook or teaching machine that presents material in a logical sequence
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2
Q

Learning theories

A
  • used to change behaviors in many areas of everyday life
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3
Q

outcomes

A
  • the presence of reinforcers and the absence of punishers
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4
Q

social dilemma

A
  • a situation in which the behavior that creates the most positive outcomes for the individual may in the long term lead to negative consequences for the group as a whole
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5
Q

prisoner’s dilemma game

A
  • represents a social dilemma in which the goals of the individual compete with the goals of another individual (or sometimes with a group of other individuals)
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