Big ideas pt 2 Flashcards
(15 cards)
Norms
a standard or expectation that determines and regulates appropriate behaviour within a culture, group, or society.
Folkways
A guide to everyday behaviours that are learned and shared by a social group that we often refer to as “customs” in a group that are not morally significant, but they can be important for social acceptance
Mores
They are stricter than folkways.
They are norms of morality, or right and wrong, and if you break one there are often severe punishments or social sanctions.
Legal or illegal
Taboos
activities or behaviours that are forbidden, prohibited, or considered unacceptable in a particular society or culture.
Violating a taboo will likely result in extreme disgust and even expulsion from the group or society.
Evolution of culture
- Shifts in the natural environment
- Contact with other cultures
- New knowledge
- Inventions
Crime
Violating formal norms backed by government/systems of law enforcement, with officially determined consequences
Benefits: money, power, thrill
Costs: fines, imprisonment, death
Deviance
Violating social norms; often, these are informal social norms
Benefits: impressing fellow “deviants”, or people who wish they could live outside social norms; inspire social change
Costs: Draw (unwanted) attention; inspire backlash – harassment, violence; can create challenges fitting back into mainstream social society in the future
Moral panics
a moral panic is considered to be mass movement based on the false or exaggerated perception that some cultural behaviour or group of people is dangerously deviant and poses a threat to society’s values and interests.
Social institutions
consists of a group of people who have come together for a common purpose. These institutions are a part of the social order of society and they govern behavior and expectations of individuals.
Social groups
2+ people who interact with each other and are aware of having something in common.
Socialization
A type of learning where humans learn to think and act in certain ways. The process whereby an individual learns to adjust to a group (or society) and behave in a manner approved by the group (or society).
Agents of socialization
A type of social contact or influence that we experience in our life that socializes us in some way. Examples: School, Family, Peers, Culture, Media
Non-material culture:
the rules, norms, laws, and morals that govern society; the words we use as well as how we speak and write them and the symbols we use to express meaning, ideas, and concepts
Material culture
composed of the things that humans make and use. This aspect of culture includes a wide variety of things, from buildings, technological gadgets, and clothing, to film, music, literature, and art
Mainstream culture
current thoughts, activities and ideas that are considered typical, normal, and conventional within a society.