Big ideas pt 2 Flashcards

(15 cards)

1
Q

Norms

A

a standard or expectation that determines and regulates appropriate behaviour within a culture, group, or society.

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2
Q

Folkways

A

A guide to everyday behaviours that are learned and shared by a social group that we often refer to as “customs” in a group that are not morally significant, but they can be important for social acceptance

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3
Q

Mores

A

They are stricter than folkways.
They are norms of morality, or right and wrong, and if you break one there are often severe punishments or social sanctions.
Legal or illegal

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4
Q

Taboos

A

activities or behaviours that are forbidden, prohibited, or considered unacceptable in a particular society or culture.
Violating a taboo will likely result in extreme disgust and even expulsion from the group or society.

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5
Q

Evolution of culture

A
  1. Shifts in the natural environment
  2. Contact with other cultures
  3. New knowledge
  4. Inventions
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6
Q

Crime

A

Violating formal norms backed by government/systems of law enforcement, with officially determined consequences
Benefits: money, power, thrill
Costs: fines, imprisonment, death

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7
Q

Deviance

A

Violating social norms; often, these are informal social norms
Benefits: impressing fellow “deviants”, or people who wish they could live outside social norms; inspire social change
Costs: Draw (unwanted) attention; inspire backlash – harassment, violence; can create challenges fitting back into mainstream social society in the future

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8
Q

Moral panics

A

a moral panic is considered to be mass movement based on the false or exaggerated perception that some cultural behaviour or group of people is dangerously deviant and poses a threat to society’s values and interests.

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9
Q

Social institutions

A

consists of a group of people who have come together for a common purpose. These institutions are a part of the social order of society and they govern behavior and expectations of individuals.

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10
Q

Social groups

A

2+ people who interact with each other and are aware of having something in common.

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11
Q

Socialization

A

A type of learning where humans learn to think and act in certain ways. The process whereby an individual learns to adjust to a group (or society) and behave in a manner approved by the group (or society).

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12
Q

Agents of socialization

A

A type of social contact or influence that we experience in our life that socializes us in some way. Examples: School, Family, Peers, Culture, Media

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12
Q

Non-material culture:

A

the rules, norms, laws, and morals that govern society; the words we use as well as how we speak and write them and the symbols we use to express meaning, ideas, and concepts

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13
Q

Material culture

A

composed of the things that humans make and use. This aspect of culture includes a wide variety of things, from buildings, technological gadgets, and clothing, to film, music, literature, and art

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14
Q

Mainstream culture

A

current thoughts, activities and ideas that are considered typical, normal, and conventional within a society.

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