CH.2 Flashcards

(20 cards)

1
Q

algorithm

A

Step-by-step procedure or list of actions to perform a task or solve a problem

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

argument

A

information sent to a method

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

asSeenBy

A

makes an object move relative to another object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

bug

A

errors in computer program, program doesn’t do what it is supposed to do

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

comment

A

statements in a program that are overlooked when the program is compiled and help the user understand what the program

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

control structure

A

Controls the flow and order of a program

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Do in order

A

control structure that executes instructions sequentially

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Do together

A

control structure that executes instructions sequentially

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

duration argument

A

how much time it takes for an instruction to be performed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

flowchart

A

graphical representation of a program using shapes and symbols

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

instruction

A

one statement in a computer program telling the computer what to do

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

method

A

Manipulates an object, actions performed by an object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

move to method

A

this action moves the center of one object to the center of another object

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

nesting

A

One program statement is written inside another

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

orient to method

A

changes the direction of an object to have the same orientation/direction as another

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

program

A

sequence of instructions that tell a computer what to do

17
Q

property

A

values associated with an object such as color and size

18
Q

pseudocode

A

program-like step by step instruction

19
Q

runtime

A

when program is running

20
Q

scenario

A

Problem or task that needs to be solved.