Chapter 1 - Kinematics and Dynamics Flashcards

1
Q

Base Units

A

Standard units around which the system itself is designed

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2
Q

Derived Units

A

Created by associating base units with each other

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3
Q

Vectors

A

Numbers that have magnitude and direction
- Displacement, velocity, acceleration, force

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4
Q

Scalars

A

Numbers that have magnitude only, no direction
- Distance, speed, energy, pressure, mass

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5
Q

Displacement

A

Change in position in space
- Vector

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6
Q

Velocity

A

Rate of change of displacement in a given unit of time
- Vector

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7
Q

Force

A

Pushing or pulling on objects
- Vector

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8
Q

Gravity

A

Attractive force felt by all forms of matter

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9
Q

Friction

A

Force that opposes the movement of objects

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10
Q

Static Friction

A

Exists between stationary object and the surface upon which it rests

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11
Q

Normal Force

A

component of the force between 2 objects in contact that is perpendicular to the plane of contact between the object and the surface it rests on

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12
Q

Kinetic Friction

A

Exists between a sliding object and the surface over which it slides

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13
Q

Mass

A

Amount of matter in an object
- Scalar

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14
Q

Weight

A

Measure of gravitational force on an object’s mass
- Vector

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15
Q

Acceleration

A

rate of change of velocity that an object experiences as a result of some applied force
- Vector

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16
Q

Law of Inertia (First Law)

A

A body either at rest or in motion with constant velocity will remain that way unless a net force acts upon it

17
Q

Second Law

A

An object of mass m will accelerate when the vector sum of the forces results in some nonzero resultant force vector

18
Q

Third Law

A

To every action, there is always an opposed but equal reaction

19
Q

Linear Motion

A

Object’s velocity and acceleration are along the lines of motion, so the pathway of the moving object continues along a straight line

20
Q

Terminal Velocity

A

Velocity at which air resistance is equal to gravitational force and no acceleration occurs for an object in free fall

21
Q

Projectile Motion

A

Motion that follows a path along 2 dimensions

22
Q

Circular Motion

A

Occurs when forces cause an object to move in a circular pathway

23
Q

Uniform Circular Motion

A

Instantaneous velocity vector is always tangent to the circular path

24
Q

Centripetal Force

A

Keeps object from breaking circular pathway

25
Dynamics
Study of forces and torques
26
Translational Equilibrium
Exists only when the vector sum of all of the forces acting on an object is 0
27
Rotational Motion
occurs when forces are applied against an object in such a way as to cause the object to rotate around a fixed pivot point (fulcrum)
28
Torque
Movement of force
29
Rotational Equilibrium
Exists only when the vector sum of all the torques acting on an object is 0