Chapter 2: Motor Learning Flashcards

1
Q

a set of processes associated with practice or experience leading to relatively permanent changes in the capability for producing skilled action

A

motor learning

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2
Q

learn new skills in healthy subjects

A

conventionally

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3
Q

reacquire skills lost due to injury or disease

A

recovery of function

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4
Q

motor learning emerges from the interaction between what three things?

A

individual, task and environment

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5
Q

a set of process of acquiring knowledge about the world

A

learning

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6
Q

ability to show modification

A

plasticity

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7
Q

process associated with practice or experience leading to relatively permanent changes in capability to generated skilled actions

A

learning

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8
Q

temporary changes in motor behavior

A

performance

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9
Q

what is the best way to promote neuroplasticity?

A

transfer to other context/environments, number of reps, of frequency and degree of intensity

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10
Q

what are the different non declarative (implicit) learning types?

A

non associative, associative, procedural

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11
Q

what is non declarative (implicit) learning?

A

associated with motor learning; involving reflex pathways

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12
Q

what are the two types of non associative learning and what is non associative learning?

A

habituation and sensitization
occurs when animals are given a single stimulus repeatedly, the nervous system learns about the characteristics of that stimulus

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13
Q

decrease in responsiveness after repeated exposure to non painful stimuli

A

habituation

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14
Q

increased responsiveness following a threatening or noxious stimuli

A

sensitization

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15
Q

learns to predict relationships

A

associative learning

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16
Q

what are the two types of associative learning?

A

classical and operant conditioning

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17
Q

learning to pair two stimuli; an initially weak stimulus becomes highly effective in producing a response when it becomes associated with another, stronger stimulus

A

classical conditioning

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18
Q

learning to associate a response with a consequence (if positive, to be repeated; if negative, to be avoided)

A

operant conditioning

19
Q

learning tasks that can be performed automatically without attention or unconsciously (habit)

A

procedural

20
Q

require processes such as awareness, attention and reflection, and results in knowledge of facts/events

A

declarative (explicit) learning

21
Q

practice can make transition from ___ to ___ knowledge

A

declarative to procedural

22
Q

sensory feedback from the ongoing movement is compared within the nervous system with the stored memory of the intended movement

A

closed-loop theory

23
Q

used in the selection and initiation of the movement

A

memory trace (used in closed loop)

24
Q

built up over a period of practice and became the internal reference of correctness

A

perceptual trace (used in closed loop)

25
contain rules for creating the spatial and temporal patterns of muscle activity needed to carry out a given task under a variety of contexts
generalized motor programs
26
an abstract representation stored in memory following multiple presentations of a class of objects
schema
27
used to select a specific response; rules for the motor control
recall schema
28
used to evaluate the response; the expected sensory consequences
recognition schema
29
search for optimal strategies (perception and action) to solve task and environmental constraints
ecological theory
30
feedback on the movement pattern during movement (how did the learner feel?)
knowledge of performance
31
feedback on the outcome given at the end of the movement (how did the learner do?)
knowledge of results
32
three stages of the Systems Three stage Model
novice, advanced, expert
33
there is a reduction of the number of degrees of freedom of the joints to be controlled to a minimum
novice stage (first stage)
34
the performer begins to release additional degrees of freedom, by allowing movements at more joints involved in the task
advanced stage (second stage)
35
individual has now released all the degrees of freedom necessary to perform the task in the most efficient and coordinated way
expert stage (third stage)
36
rely on sensory inputs during the movement
intrinsic feedback
37
external sources to supplement intrinsic feedback
extrinsic feedback
38
doing the same task several reps before staring the next
blocked practice
39
practicing various tasks in a random order
random practice
40
more time on practicing in a trial that on rest; tpractice/trest > 1
massed practice
41
amount of time on practicing between trials is equal to or less than on that of the rest; tpractice/trest < = 1
distributed practice
42
break whole task down into individual steps
task analysis
43
physically guided through the task
guidance learning
44
through trial and error; achievable problem solving skills
discovery learning