chapter 5 Flashcards

(22 cards)

1
Q

Consumer Behaviour

A

Actions a person takes in purchasing and using products and services

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2
Q

Motivation

A

-An energizing force that stimulates behaviour to satisfy a need

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3
Q

What is value

A

=Value=Price+Quality

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4
Q

Information search

A

-Internal and External

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5
Q

External Search

A
  • Personal Sources
  • Public sources
  • Marketer-Dominated sources
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6
Q

Motivating the purchase

A
  1. Who should buy it from?
    - terms of sale
    - Past experience
    - Return policy

When?

  • Sales
  • Time pressures
  • Sales person
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7
Q

Post purchase

A

1) Tells 3 people, buys again (cost of customer maintenance = low)
2) Tells 9 people. Chances are not good (cost of customer re-acquisition = high)
- Working hard to relieve cognitive dissonance = post-purchase anxiety

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8
Q

Characteristics of the consumer purchase decision process

A
  1. Number of brands examined
  2. Number of sellers considered
  3. Number of product attributes evaluated
  4. Number of external information sources used
  5. Time spent searching
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9
Q

Black box theory

A
  • A stimulus (advertising) interacts with many factors before generating a response a purchase.
  • If a marketer understands the factors-better able to understand what kind of communications will be effective
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10
Q

Personality

A

-Your response to your environment

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11
Q

Perception

A

Difficult for marketers to inform and influence

  1. Selective Exposure
  2. Selective attention
  3. Selective Comprehension
  4. Selective Retention
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12
Q

Learning

A
  1. Behavioral
    - Developing automatic response due to repeated exposure
    - Drive cue response reinforcement
  2. Cognitive
    - No direct experience but reasoning and observation gets you to a conclusion

-Fact based functional advertising that show product in use and the happy result

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13
Q

Brand loyalty is because of

A

Learning

-consumers build a habit or purchase

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14
Q

Values, beliefs and attitudes

A
  • Attitude formation- a learned predisposition to respond
  • Attitude change-marketers attempt to
  • change beliefs about brand attributes
  • Add new attributes
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15
Q

Values

A

-A persons principles or standards of behaviour: one’s judgement of what is important in life

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16
Q

Beliefs

A

-A subjective perception of a brand or product based on personal experience

17
Q

Attitudes

A

Attitudes are someone’s feelings towards an idea or object
- Advertisers typically showcase the attitudes of their target market in communications =
drives product acceptance

18
Q

VALS Framework

A

VALS Framework
Tool that segments the US english speaking population +18 into 8 consumer groups:
1. Innovators
2. Thinkers
3. Believers
4. Achievers
5. Strivers
6. Experiencers
7. Makers
8. Survivors
Theory = 5 motivators, in combination, that create distinct groups out of the market
Primarily not based on ideals, your need for achievement, the value you place on self expression
+ your level of resources and the appeal of innovation

19
Q

Word of mouth

A

-Buss marketing

20
Q

Reference group

A
rence Groups = Peer Group
- You make purchases to fit into your reference group - as long as you have a positive
relationship with that group
- Membership Group
- Aspiration Group
- Dissociative Group
21
Q

FAAMILY

A

The impact of family members on a purchase -depends on what you are buying

22
Q

Social class

A

– Groups that share similar values, interests and behaviours