GameMaker Flashcards

1
Q

GM Create Event

A

when an instance of the object is first created, moment a room is entered
ideal place to initialize variables, start timeliness, set paths

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2
Q

GM alarm events

A

split into 12 sub events

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3
Q

GM collision

A

specify which objects when they bump into each other

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4
Q

GM keyboard events

A

use keyboard user input as event eg arrow keys

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5
Q

GM mouse event

A

mouse user input as event

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6
Q

GM step events

A

GM studio splits time into steps with the room speed defining how many steps/s. Step is the loop that runs constantly with all events being checked and triggered as necessary while the game runs

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7
Q

GM actions - move

A

Move in direction, vertical speed, move towards, jump to a location, bounce

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8
Q

GM actions - objects

A

create instance if an object, create moving instance if an object, destroy instance of an object, change sprite, go to new room

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9
Q

GM actions - questions

A

octagonal means check the value, begin and end, else, set variable to, check value of a variable, check number of instances

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10
Q

GM actions - score

A

Set score to value, check value of score, set and check number of lives

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