Motor Behavior Final Flashcards

(73 cards)

1
Q

Define the term “motor skill”

A

act or task for which success is determined by the quality of the movement a performer produces

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2
Q

Motor learning

A

emphasizes the acquisition of motor skills, the enhancement of performance of learned or highly experienced motor skills

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3
Q

Motor control

A

emphasizes how the neuromuscular system functions to activate and coordinate the muscles and limbs involved int he performance of motor skills

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4
Q

Motor development

A

emphasizes either or both motor learning and control issues but from the perspective of the relationship to human development from infancy to old age

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5
Q

List the three stage of information processing

A

Stimulus Identification, Response Selection, Response Programming

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6
Q

The Stroop effect is an example of altering ____.

A

SR compatibility

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7
Q

As S-R compatibility increases, reaction time ____.

A

decreases

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8
Q

In their 1967 research article Drowatsky & Zuccato provided evidence that ____ does/do not exist.

A

A general motor ability

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9
Q

One final method of defining the term “skilled” is by assessing a person’s ability to ____ time expenditure while performing a task.

A

minimize

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10
Q

As the number of S-R alternatives increases, reaction time ___.

A

increases

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11
Q

As task complexity increases, reaction time ____.

A

increases

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12
Q

3 components of the situation-based approach to motor behavior?

A

person, task, and setting

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13
Q

3 components that make up motor skill

A

practice, knowledge, and ability

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14
Q

Absolute Error

A

-A general index of accuracy

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15
Q

Choice RT

A

-Multiple stimuli multiple responses

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16
Q

closed skill

A

-Task performed in an environment that is predictable and allows performers to plan movements in advance

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17
Q

cognitive skill

A

-Act or task for which success is determined by the quality of the decisions made

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18
Q

constant error

A

-A measure of performance bias

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19
Q

continuous skill

A

-Ongoing, repetitive skill with no recognizable beginning and end

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20
Q

discrete skill

A

-Task that is usually brief in duration and has a well-defined beginning and end

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21
Q

input

A

-All available sensory information

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22
Q

learning

A

-Set of internal processes that, although not directly observable, is often assumed on the basis of stability in performance

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23
Q

open skill

A

-Task performed in an environment that is unpredictable and requires performers to adapt movements

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24
Q

output

A

-movement in response to a stimulus or stimuli

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25
performance
-Observable, measurable behavior that fluctuates in response to variables such as motivation, pressure, or fatigue
26
RP
-Preparing the motor system for action
27
RS
-Choosing a response to a stimulus or stimuli
28
serial skill
-Task characterized by several discrete/continuous actions connected in a sequence, often with the order of actions important
29
SI
-Using sensory systems to detect the most critical information
30
simple RT
-one stimulus and one response
31
S-R compatibility
-Degree to which relationship between a stimulus and the appropriate response is natural or congruent
32
variable error
-A measure of performance
33
attractor state
-Preferred, comfortable behavioral state
34
closed-loop skill
-Type of control usually used for slow, continuous actions
35
skills
-Learned capabilities
36
motor program
-A set of rules that provide the basis for a motor skill
37
capability
-General term for proficiency
38
effector
-The muscles involved in producing a desired movement
39
fundamental timing structure
-The sequence and timing of a movement
40
open loop control
-Type of control usually used for quick, discrete actions
41
invariant features
-Non-changing components of a GMP
42
schema
-Preplanned set of commands for a movement
43
phase transition
-Moving from a less energy-efficient movement to a more energy-efficient movement
44
parameters
-Scalable(modified) components of a GMP
45
abilities
-Innate capabilities
46
Generalized motor programs
-The representation of a class of actions that share common characteristics
47
List two theories of motor control
Schmitts Schema Theory & Dynamic Control
48
List the 2 problems with a simple motor program notion
novelty & storage
49
List the 2 components of GMPs
Invariant features and Parameters
50
List the 3 stages of learning, according to Fitt's and Posner
Cognitive, Associative, Autonomous
51
List the 3 types of Parameters
overall force, limb selection, and overall timing
52
List the 3 types of invariant features
relative timing, amount of force, and sequencing of muscle coordination
53
Information stored in the working memory stays there for about how long?
20-30secs
54
According to Kahneman's theory of attention, what limits our attentional capacity?
Our arousal level
55
What type of information is not stored in our long term memory?
Motivational
56
How many items can you store in your working memory?
Roughly 5-7
57
IZOF stands for what?
Individualized Zone of Optimal Functioning
58
Fitts Law
- Describes the relationship between ID and MT
59
focal vision
-Used to identify objects in the central field
60
dendrites
-Receives neural impulses
61
fundamental timing structure
-The sequencing and timing of a movement
62
pupil
-Lets light into the eye by changing its size
63
ambient vision
-Used to detect movement in the central and peripheral fields
64
proprioceptors
Attach to muscles, tendons, ligaments, and joints and send sensory information about a movement
65
axons
-Transmits neural impulses to other neurons
66
golgi-tendon organs
-send information to the CNS about changes in tension and force
67
List three sources of exteroception
vision, auditory, and tactile
68
List the 2 sources of interoception
vestibular apparatus and proprioception
69
List 2 exceptions to the speed accuracy trade off
Timing accuracy and coincidence anticipation
70
List the 2 types of photoreceptors and their main function
cones and rods
71
List the 2 components of a motor unit
motor neuron and muscle fiber
72
According to SATO, as movement time increases, movement error will _____.
decrease
73
According to Fitt's law as target width increases, movement time will ____.
Decrease