Quiz 2 Flashcards

1
Q

Amplitude

A

The size of a sound vibration (height of wave), this determines how loud the sound is. Measured in decibels.

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2
Q

Automation

A

In GarageBand, automatically changing some effect such as volume over time.

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3
Q

Bit depth

A

The number of bits of info available for each sample. The higher the bit depth, the better the quality, but the larger the file size.

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4
Q

Clipping

A

Distortion caused when the volume level exceeds the maximum that can be accurately produced.

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5
Q

Close ended questions

A

Interview questions that result in short, mostly unusable responses

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6
Q

Crossfade

A

A transition between two pieces of audio. The edit consists of fading out one source while fading in another. This method creates a smooth transition bc for a short period of time the listener hears both files playing simultaneously

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7
Q

dB

A

Decibel- unit of measure for the volume or loudness of a sound. The decibel scale is a logarithmic scale in which 1dB is approximately the smallest change in volume audible to human ears

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8
Q

Ducking

A

Decreasing the volume of one track so it “ ducks” under other tracks

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9
Q

Fade in

A

A smooth transition from silence to normal volume

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10
Q

Fade out

A

A smooth transition from normal volume to silence

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11
Q

Fade under

A

A smooth transition from normal volume to background volume

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12
Q

Field recording

A

Recording audio on location (outside the studio)

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13
Q

Frequency

A

The speed of a sound vibration (length of wave), this determines the pitch of the sound. Measured in Hertz (Hz) or Kilohertz( kHz). The human hearing range is 20Hz- 20kHz

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14
Q

Gain

A

Measurement of audio signal output;volume

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15
Q

Loop

A

Prerecorded bits of music or instruments that can be repeated and combined to build longer audio compositions

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16
Q

Mix down

A

The final edited version of an audio project. When finished editing in GarageBand, you export a final mix down of the audio file

17
Q

Mp3

A

A compressed audio format. Much smaller than the AIFF format, it typically requires about 1MB of disk space per minute of song

18
Q

Mute

A

In GarageBand, to completely silence a track

19
Q

Natural sound

A

The ambient noise of a location. Some natural sound is good, it paints a picture of the location. Too much is not good, it competes with the subject audio.

20
Q

Open ended questions

A

Interview questions which force the respondent to answer in complete sentences and produce usable sound bites

21
Q

Panning

A

Shifting back and forth between the left and right channels

22
Q

Playhead

A

In GarageBand, the thin red line topped with an inverted triangle which indicates what part of the audio is currently playing. It can also be used to jump to a point in the audio and or select a point for editing.

23
Q

Room tone

A

The relative quiet of a given location (each location has its own unique room tone). Always record a minute of room to cover any silence in the finished edit.

24
Q

Sample rate

A

How often a sound is sampled in 5e digitization process. The number of samples per unit of time (usually seconds) taken from an audio signal. (A sampling rate of 44.1kHz equals 44 thousand samples per second)

25
Q

Solo

A

To isolate a track, muting all others

26
Q

Sonic ID

A

Brief audio vignette that highlights the people, places, and events that make up a given region. They also identify the station with a phrase such as you’re listening to…

27
Q

Soundbite

A

The relatively short quote from a longer interview that you shows to use.

28
Q

“Stepping on” interview answers

A

Speaking over top of the interviewees responses during an interview. This can ruin an otherwise good soundbite.

29
Q

Track

A

In GarageBand, each track usually carries a separate musical instrument; you can independently adjust each tracks volume, Pan, and effects without effecting other tracks in the song.

30
Q

Using silence

A

An interviewing technique in which the interviewer remains silent to encourage the interviewee to continue talking.

31
Q

Volume

A

The perceived loudness of a sound (amplitude), measured in decibels

32
Q

Waveform

A

A two dimensional image representing an audio signal. The larger the spikes represent higher volumes. In GarageBand, waveforms give the user a visual idea of what has been recorded and where to make edits.