Section 6 : Common Problem-Solving Tools and Techniques Flashcards

1
Q

What are the common problem-solving tools ?

A
  • Brainstorming
  • Root cause analysis
  • Fishbone diagram
  • Swot analysis
  • Pareto analysis
  • Decision tree
  • Six sigma
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2
Q

What is brainstorming ?

A
  • Team members freely share ideas without criticism
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3
Q

What is root cause analysis ?

A
  • Identify underlying causes of a problem by breaking it down into smaller components and examining each component in detail
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4
Q

What is a fishbone diagram ?

A
  • Categories and relationships between them
  • Cause and effect
  • Causal factors and contributing causes
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5
Q

What is a swot analysis ?

A
  • Strengths
  • Weaknesses
  • Opportunities
  • Threats
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6
Q

What is pareto analysis ?

A
  • A tool used to identify the most significant factors contributing to a problem by ranking them in order of importance
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7
Q

What is a decision tree?

A
  • Potential consequences of different decisions or actions, used to help make informed choices
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8
Q

What is a 6 Sigma project ?

A
  • A methodology that uses data and statistical analysis to identify and eliminate defects in a process with the goal of reducing variability and achieving near-perfect performance
  • Reducing defects and errors
  • Minimizing variation
  • 3.4 defects per million opportunities
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9
Q

What is issue tracking ?

A

It is a risk that occurs :
Identifying and documenting problems or challenges

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10
Q

What is risk assessement ?

A
  • Evaluating and developing strategies to mitigate risks
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11
Q

What does mitigate means ?

A

Lower the probability and impacts

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12
Q

How do solve change management ?

A
  • Managing changes to the project scope, schedule, or budget, and ensuring that any necessary approvals and documentation are obtained
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13
Q

Draw a change maps in a predictive environnement ?

A
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14
Q

How do you review the project ?

A
  • Regularly reviewing the progress of a project
  • Identifying any problems or issues
  • Taking corrective action
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15
Q

How to evaluate the effectiveness of a meeting ?

A

See if :
* It achieved its goals
* Was participatory and efficient
* Had clear follow-up and action items
* Received positive feedback from attendees

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16
Q

How to consider participation and engagement ?

A
  • Everyone has an opportunity to contribute
  • One-way presentation with little interaction
17
Q

How to access the meeting efficiency ?

A

See if :
* Well-organized
* Focused
* Did it feel:
* Disjointed
* Unproductive

18
Q

How to consider follow-up and action items ?

A
  • Clear next steps
  • Identified action items
  • Follow-ups
19
Q

How to ask for feedback ?

A
  • Comments
  • Suggestions
20
Q

How to reflect on the meeting ?

A
  • What worked well?
  • What could be improved?
  • What was the result?
21
Q

What are the different types of groups ?

A
  • Focus groups
  • Standup meetings
  • Brainstorming
  • Retrospectives
  • Design thinking workshops
22
Q

What is a focus group ?

A
  • Small, facilitated discussions with a group of people
  • Typically involve 8-12 participants
  • Gather qualitative data
  • Insights
  • Perspectives
  • Ideas
23
Q

What is a stand up meeting ?

A

It is usually in an agile meeting (Scrum)
* Short, daily meetings that are typically held in a standing position
* Daily Scrum
* Daily stand ups
* Purpose is to provide a quick update on:
* Progress of a project or task
* Identify any obstacles that need to be addressed
* Coordinate work for the day

24
Q

What is a brainstorming ?

A
  • Encourage creative thinking
  • Generate a diverse range of potential solutions
25
Q

What is a retrospectives meeting ?

A

It is more used in agile
We talk about :
* Project
* Iteration
* What went well?
* What could be improved?

26
Q

What is a design thinking workshop ?

A
  • Focused on problem-solving and innovation
  • Identify user needs
  • Generate ideas
  • Prototype and test potential solutions
  • Continuous improvement * Innovation