UNIT 2 Flashcards

1
Q

It is possible to attract people who do not usually play games by creating a new genre that suits this kind of person (T/F).

A

True

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2
Q

There are cases to prove that the assessment of the violence of games does change over time. (T/F)

A

True

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3
Q

Unlike China, Germany and Japan are sensitive to past history (T/F)

A

False

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4
Q

The game Grand Theft Auto is rate AO. (T/F)

A

False, it is rated M

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5
Q

Society’s reactions to games are often unfavorable because games are expensive and a burden on the family’s budget.

A

False

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6
Q

Average game player’s age

A

29

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7
Q

Average game buyer’s age

A

36

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8
Q

What percentage of players are women

A

39

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9
Q

What percentage of casual online gamers are women?

A

54,7%

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10
Q

What percentage of Americans play games ?

A

50%

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11
Q

What percentage of games are rated E?

A

57%

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12
Q

What percentage of games are rated M?

A

15%

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