Week 10 User Interface Design Flashcards

1
Q

UX vs UI

A

UX is entire user experience of a product/service

UI is a one piece of the UX, Software that connects a human-user to a software application

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2
Q

2 components to make systems useful

A

utility and usablity

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3
Q

what are these components of

A

usablity

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4
Q

what type of requirement is usablity

A

non-functional requirement

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5
Q

what are ways to evaluate usablitiy

A

user testing(and observation)

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6
Q

what is a mental model

A

a small-scale model(representation) of some piece of reality (situations, things, systems)

live in somebodys mind

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7
Q

what do mental models influence

A

beliefs about how things work, what they do, and how they respond

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8
Q

what do mental models impact

A

user predictions and actions

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9
Q

what are visable affordances

A

what the designer makes visible in the UI that the user perceives as an actionable property of the system).

like a settings button that looks like a gear

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10
Q

do mental models change over time, if so what makes them change

A

yes, experience with your system and other systems

the change slowly

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11
Q

what is interaction cost

A

sum of efforts, mental and physical, that the user must expend to accomplish a goal with our system

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12
Q

what is user-centered design

A

design based on understanding the users and their tasks

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13
Q

what are important things to understand about the users in user centered design

A
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14
Q

what are important questions to ask when understanding the tasks in user-centered design

A
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15
Q

what are these

A

usability heuristics for UI design

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16
Q

what heuristic are these for?

A

visablity of system status

17
Q

what heuristic are these examples of?

A

system status

18
Q

what heuristic are these for?

A

match between sys and real world

19
Q

what are these bad examples of

A

match between sys and real world

20
Q

what heuristic is the dashboard metaphor used in

A

match between sys and real world

21
Q

rtest

A