W6 Flashcards

1
Q

Means prerecorded magnetic tapes used for noncommercial playback of sound on audio equipment.

A

Audio Media

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2
Q

Means equipment used to play audio media and equipment used for recording sound for subsequent noncommercial playback.

A

Audio equipment

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3
Q

Types and Categories of Audio Information:

A

A. Radio Broadcast
B. Music
C. Sound recording
D. Sound clips/effects
E. Audio Podcast

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4
Q

Live or recorded audio sent through radio waves to reach a wide audience.

A

Radio Broadcast

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5
Q

Vocal and/or instrumental sounds combined in such a way as to produce beauty of form, harmony, and expression of emotion. It is composed and performed for many purposes, ranging from aesthetic pleasure, religious or ceremonial purposes, or as an entertainment product.

A

Music

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6
Q

Recording of an interview, meeting, or any sound from the environment.

A

Sound Recording

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7
Q

Any sound, other than music or speech, artificially reproduced to create an effect in a dramatic presentation, as the sound of a storm or a creaking door.

A

Sound clips/effects

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8
Q

A digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or computer.

A

Audio Podcast

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9
Q

Different ways of storing audio media:

A

A. Tape
B. CD
C. USB
D. Memory Card
E. Computer Hard Drive
F. Internet/Cloud

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10
Q

Magnetic tape on which sound can be recorded.

A

Tape

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11
Q

A plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data.

A

CD

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12
Q

An external flash drive, small enough to carry on a key ring, that can be used with any computer that has a USB port.

A

USB drive

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13
Q

aka flash memory card or storage card) is a small storage medium used to store data such as text, pictures, audio, and video, for use on small, portable, or remote

A

Memory Card

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14
Q

Secondary storage devices for storing audio files.

A

Computer hard drive

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15
Q

Websites or file repositories for retrieving audio files, and more precisely the files are stored in some data center full of servers that is connected to the Internet.

A

Internet/Cloud

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16
Q

Different audio file formats:

A

A. MP3 (MPEG Audio Layer 3)
B. M4A/AAC (MPEG-4 Audio/Advanced Audio Coding)
C. WAV
D. WMA
( Windows Media Audio )

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17
Q

A common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players.

A

MP3 (MPEG Audio Layer 3)

18
Q

An audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves better sound quality than MP3 at similar bit rates.

A

M4A/AAC (MPEG-4 Audio/Advanced Audio Coding)

19
Q

A Microsoft audio file format standard for storing an audio bitstream on PCs. It has become a standard file format for game sounds, among others

A

WAV

20
Q

Is an audio data compression technology developed by Microsoft and used with Windows Media Player.

A

WMA (Windows Media Audio)

21
Q

Design Principle and Elements Characteristic and Purposes of Sound

A
  1. Volume
  2. Tone
  3. Pitch
  4. Loudness
22
Q

intensity of a sound

A

Volume

23
Q

-the audible characteristic of a sound

A

Tone

24
Q

is how high or low a sound is

A

Pitch

25
Q

-refers to themagnitude of the sound heard.

A

Loudness

26
Q

Purposes of a sound:

A
  1. Give instructions or information

2.Provide feedback

  1. To personalize or customize
27
Q

What are the Elements of the Sound Design

A
  1. Dialogue
  2. Sound effects
  3. Music
28
Q

speech, conversation, voice-over

A

Dialogue

29
Q

any sound other than music or dialogue

A

Sound Effects

30
Q

vocal or instrumental sounds (or both) combined in such a way as to produce beauty of form, harmony, and expression of emotion.

A

Music

31
Q

Principle of Sound Design

A
  1. Mixing
  2. Pace
  3. Stereo imaging
  4. Transition
32
Q

the combination, balance and control of multiple sound elements

A

Mixing

33
Q

time control, editing, order of events (linear, non-linear or multi-linear)

A

Pace

34
Q

Using left and right channel for depth. This refers to the aspect of sound recording and reproduction.

A

Stereo imaging

35
Q

how you get from one segment or element to another

A

Transition

36
Q

Types of Transitions

A
  1. Segue
  2. Cross fade
  3. V fade
  4. Fade to black
  5. Effects
  6. Stereo imaging
37
Q

one element stops, the next begins (“cut” in film).

A

Segue

38
Q

one element fades out, the next fades in, and they overlap on the way.

A

Cross-fade

39
Q

First element fades to inaudible before the second element begins

A

V-Fade

40
Q

V-Fade with some silence between elements.

A

Fade to Black

41
Q

are animation options within a presentation.

A

Effects

42
Q

Using left and right channel for depth.

A

Stereo Imaging