3. MOTION Flashcards

1
Q

Define Instantaneous speed

A

The speed of an object over a very short interval of time.

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2
Q

Define Acceleration

A

The rate of change of velocity.

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3
Q

Define Stopping distance

A

The total distance travelled from when the driver first sees a reason to stop, to when the vehicle stops.

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4
Q

Define Thinking distance

A

The distance travelled between the moment when you first see a reason to stop, to the moment when you use the brake.

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5
Q

Define Braking distance

A

The distance travelled from the time the brake is applied until the vehicle stops.

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6
Q

Define Free fall

A

When an object is accelerating under gravity, with no other force acting on it it is said to be in free fall.

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7
Q

What are all the equations i need for this topic?
(9)

A

v = ∆x/∆t
average speed(ms^-1) = distance travelled(m) / time taken(s)

v = ∆s/∆t
average velocity(ms^-1) = change in displacement(m) / time taken(s)

a = ∆v/∆t
acceleration(ms^-2) = change in velocity(ms^-1) / time taken(s)

suvat equations:
v = u + at
s = vt - 1/2 at^2
s = ut + 1/2 at^2
s = 1/2(u+v)t
v^2 = u^2 + 2as

thinking distance = speed x reaction time

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8
Q

Write down everything you know about distance-time graphs
(4)

A

Distance-time graphs are used to represent the motion of objects

Distance is on the y-axes
Time is on the x-axes
Speed is the gradient of the graph

A stationary object is represented by a horizontal straight line
An object moving at a constant speed is represented by a straight sloping line

Instantaneous speed is the speed of an object over a very short interval of time
To find the instantaneous speed on a distance-time graph, draw a tangent on the graph at that point, then find the gradient of the tangent.
(the greater the gradient, the greater the instantaneous speed)

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9
Q

Write down everything you know about displacement-time graphs
(2)

A

They are used to represent the motion of objects

Displacement is on the y-axes
Time is on the x-axes
Velocity is the gradient of the graph

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10
Q

Write down everything you know about velocity-time graphs
(2)

A

Velocity is on the y-axes
Time is on the x-axes
Acceleration is the gradient of the graph
Displacement is the area under the graph

A straight line of zero gradient = constant velocity/ zero acceleration
A straight line of constant positive gradient = constant acceleration
A straight line of constant negative gradient = constant deceleration
A curve with changing gradient = changing acceleration

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11
Q

Write down everything you know about the equations of motion
(3)

A

The ‘suvat’ equations are used for calculating quantities involving motion in a straight line at a constant acceleration including motion of bodies falling in a uniform gravitational field without air resistance

s = displacement or distance travelled (m)
u = initial velocity (ms^-1)
v = final velocity (ms^-1)
a = acceleration (ms^-2)
t = time taken for the change in velocity (s)

v = u + at
s - vt - 1/2at^2
s = ut + 1/2at^2
s = 1/2(u+v)t
v^2 = u^2 +2as

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12
Q

Write down everything you know about stopping distance (car)
(5)

A

Stopping distance = thinking distance + braking distance
Stopping distance = the total distance travelled from when the driver first sees a reason to stop, to when the vehicle stops

Thinking distance = the distance travelled between the moment when you first see a reason to stop, to the moment when you use the brake
thinking distance = speed x reaction time (for a vehicle moving at a constant speed)

Braking distance = the distance travelled from the time the brake is applied until the vehicle stops

Factors that influence these distances:
- speed of the vehicle
- condition of brakes
- condition of tyres
- condition of road
- weather conditions
- alertness of driver

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13
Q

Write down everything you know about Free fall and g
(3)

A

Objects with a mass exert a gravitational force on each other

An object is said to be in free fall when it is accelerating under gravity with no other force acting on it.

The value of g depends on a number of factors including:
- altitude
- latitude
- the geology of the area

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14
Q

Write down everything you know about ways of determining g
(4)

A

The basic idea is to drop a heavy ball over a know distance and time its decent
The problem is it happens very quickly

Electromagnet and trapdoor:
An electromagnet holds a small steel ball above a trapdoor
-> when the current is switched off, a timer is triggered, the electromagnet demagnetises, and the ball falls.
-> When it hits the trapdoor, the electrical contact is broken and the timer stops.
The value for g is calculated form the height of the ball and the time taken
INACCURACY: Tiny delays in the release of the steel ball because of the finite time taken for the magnet to demagnetise. Presence of air resistance
ACCURACY MAY BE IMPROVED BY: using a heavier ball and a much longer drop.

Light gates:
Two light beams, one above the other, with detectors connected to a timer.
-> When the ball falls through the first beam, it interrupts the light and the timer starts.
-> When the ball falls through the second beam a known distance further down, the timer stops.

Taking pictures:
A small metal ball is dropped form rest next to a metal rule, and its fall is recorded on video
-> The position of the ball at regular intervals is then determined by examining the recording.

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15
Q

Write down everything you know about Projectile motion
(6)

A

How far a projectile travels depends on
- height above ground/sea level
- initial velocity of projectile
(assuming no air resistance)

The vertical and horizontal motions of the projectile are independent from each other.

For a projectile assuming no air resistance:
- vertical velocity changes due to acceleration of free fall
-> vertical displacement and time of flight can be calculated using equations of motion
- horizontal velocity remains constant
-> horizontal acceleration = gcos90 = 0

To work out speed of a projectile:
v = √(vx^2 + vy^2)

To work out angle of projectile from speed:
ø = tan^-1(vy/vx)

horizontal velocity = vcosø
vertical velocity = vsinø

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