Assesment Flashcards
Pitch
The highness or lowness of a character’s voice. (e.g. high or low pitch) If a character is excited they may have a piercing pitch.
Pace
How quickly or slowly a character speaks. (e.g. a disjointed, steady, measured or slow pace). If a character speaks using a slow pace it may mean they are old.
Volume
How loudly or quietly a character speaks (e.g. a whisper, a shout, a soft voice, a screech or a yell). If a character shouts it may mean that they are angry.
Tone
The emotion in a character’s voice. (e.g. a menacing, sharp, jolly, upbeat or soothing tone) If a character is surprised they may speak in an excited tone of voice.
Accent
Shows where the character comes from. (e.g. a Cockney, French,
Liverpudlian or American accent) An accent can also reflect status - if a character has a posh accent they may have a higher status.
Pause
A dramatic pause at a crucial moment is very effective in a performance. e.g. a
character may pause in order to create suspense when giving another character important news.
Monotone
Speaking without variation in tone (e.g. a toneless, dull or expressionless voice). If a character is bored, then they may speak using a dull monotone.
Intonation
The rise and fall of the voice can be used to create meaning, eg a rise in intonation at the end of a line can denote a question.
Posture
The way a character holds their body when standing, sitting or moving. e.g. If a character has a hunched back, they may be old.
Gesture
A movement (of the hand or head) to express an idea, meaning or feeling. e.g. If a character has a clenched fist it may mean that they are angry.
Movement
The way in which a character moves (e.g. a slow, quick or steady movement). If a character has quick movements it may mean they are frustrated.
Facial expression
The way in which a character uses their face to show emotion
e.g. a cheerful, delighted, miserable, or disappointed facial expression.
Eye contact
moment when eyes meet. The length of the eye contact can convey emotion and status.
Speed/pace
How quickly a character moves in the space. Stillness – when a character is silent, calm and not moving.
Mannerisms
Repeated movements and gestures that are features of a character.