Biomechanics Flashcards

1
Q

Motion

A

Refers to the change in position of a body in relation to time.

A body is either in a state of rest (not moving), or state of motion (moving)

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2
Q

Linear Motion

A

Motion that occurs in a straight line or curved path.

Rectilinear - straight path
Curvilinear - curved path

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3
Q

Angular Motion

A

Motion that occurs when a body moves along a circular path (around some type of axis)

  • External: outside of the body
  • Internal: within the body, joint or body part rotation
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4
Q

General Motion

A

A combination of both linear and angular motion
- most sporting examples

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5
Q

Mass

A

Quantity of matter found within a particular body, does not take gravity into consideration.

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6
Q

Relationship between amount of Mass and Inertia

A

If an object has greater mass, it has more inertia, and therefore harder to move.

Less mass = less inertia = easier to move

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7
Q

Weight

A

The force of gravity on an object

  • weight = mass x gravitational acceleration
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8
Q

Inertia

A

The resistance of a body to a change in its state of motion.

Body at rest = reluctant move
Body moving = reluctant to change its direction or velocity.

Forces that act upon an object that change its stage of inertia:
- air resistance, friction, wind, gravity, applying a force greater than its mass
e.g., when a ball is in the air, gravity can pull it down.

  • a ball rolling down a hill will continue to roll unless friction or another force stops it.
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9
Q

Force

A

Is an effect on one body that results from the interaction of a second body.

Unit of measure = Newton (N)
F = mass (m) x acceleration (a)

  • the more mass, the more acceleration = produces more force, which is then transferred to object causing a change in movement.

To change the state of a body, force must be applied to it:
- a force can either have a pushing/pulling effect on a body, causing it to accelerate, decelerate and/or change direction.
- sufficient force must be applied to overcome the inertia of the body.

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10
Q

Momentum

A

The rate of motion a particular body of mass has
Momentum (P) = mass (m) x velocity (v)

higher to mass + higher the velocity = greater the momentum, but inertia must be overcome first

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11
Q

Angular Momentum

A

A product of moment of Inertia and angular velocity.
H = I x w
Momentum around some form of axis
e.g., diving, figure skating.

  • the greater the angular momentum, the great the transfer of momentum to the object (eg. to a ball)
  • the further a mass is from the axis: the larger the MOI

Further away from axis:
MOI increases, AV decreases - move/spin slower

Closer to axis:
MOI decreases, AV increases - move/spin quickly (e.g., diving - tuck)

As MOI and Av affect each other, angular momentum is conserved (remains the same)

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12
Q

Simultaneous Force Summation

A

The use of multiple body parts at the same time to produce force.

e.g., sprint start - when sprinter explosively moves multiple body parts at the same time at the start of race

  • sprint start, diving off platform
  • explosion of force over a short period of time, producing a faster reaction
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13
Q

Sequential Force Summation

A

Activation of body parts that are used in sequence to produce force

Includes:
- transferring force from larger muscle groups to begin with to smaller muscle groups at the end.
- transferring momentum from one body part to another when at maximal velocity.

e.g., starting with larger muscle groups of lower body, transfer force to torso, then smaller muscle groups in arms before momentum is transferred to the ball on release - cricket bowl

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14
Q

Newton’s 1st Law

A

Law of Inertia
“An object with stay at rest or continue to travel in the same direction at a constant velocity unless acted on by an unbalanced force”

  • the higher the mass, the greater the inertia, and therefore more force is required to overcome this inertia.
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15
Q

Newton’s 2nd Law

A

States that:
“The rate of acceleration of a body is proportional to the force applied to it and in the direction in which the force is applied”

  • to produce maximal force, mass and acceleration must be at its highest.
  • more force has to be applied to a greater mass, more acceleration, therefore the object will move in that direction.

e..g, a soccer kick with greater force, will have greater acceleration, and will travel in the direction it is applied.

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16
Q

Newton’s 3rd Law

A

“For every action, there is an equal and opposite reaction”

  • When one body applies a force against a second body, the second body applies an equal force in the opposite direction on the first.

e.g., basketball hitting backboard on an angle bounces off on an angle with similar force in which it was thrown.

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17
Q

Impulse

A

Applying a force for a longer period of time to increase momentum
Impulse = force x time (length of time force is applied to an object)

  • Force is applied for longer period of time to increase or decrease momentum (reduce impact)
18
Q

Impulse - increase momentum

A

Greater the impulse, the greater the momentum generated.

e.g., Hockey player generates greater momentum when making contact with the ball over a longer time frame.

19
Q

Impulse - decrease momentum

A

Impulse can be used to absorb force over a longer period of time to reduce the impact of speed/momentum.

e.g., Increasing the time to receive a ball, moving arms in the direction the ball is travelling, reduces speed. - receiving a catch in cricket.

  • reduces risk of injury.
20
Q

Linear Distance

A

refers to how much ground an object covers throughout its motion.
(path taken by an object)

21
Q

Linear Displacement

A

refers to an objects’ overall change of position
- difference between initial and final position

22
Q

Angular Distance

A
  • measured in degrees
  • the total of all angular changes between the starting and finishing position.
23
Q

Angular Displacement

A

difference in degrees between the object/body initial and final positions.

e.g., 360 (initial position) - 240 (final) = 120 degrees

24
Q

Linear Speed

A
  • Rate of motion
  • unit: m/per second
    Speed = distance / time
25
Q

Linear Velocity

A
  • rate of motion in a particular direction
  • unit: m/per second
    Velocity = displacement / time
26
Q

Angular Speed and velocity

A

Angular Speed and Velocity is the same as linear however measured with degrees per second

AS = angular distance / time
AV = angular displacement / time

27
Q

Linear Acceleration

A

Is the rate of change in velocity over a period of time.

Acceleration (a) = final velocity (vf) - initial velocity (vi) / time (t)

28
Q

Angular Acceleration

A

Is the rate of change in angular velocity over a period time, measured in degrees

Angular Acceleration = final velocity (vf) - initial velocity (vi) / time (t)
*in degrees

29
Q

Projectile Motion

A

As soon as an object is released into the air, it becomes projectile and is under the influence of two forces: air resistance and gravity.

30
Q

Factors Influencing Projectile Motion -
Velocity, Mass and Shape

A

Velocity - the higher the velocity, the greater the air resistance pushing against it.

Mass - low mass = air resistance impacts it greatly as external forces are able to change the state of motion easier.

Shape - Objects with large, obtrusive shapes have a higher air resistance as the air is unable to flow over them easily (that is why sports balls are curved)

31
Q

Factors Influencing Projectile Motion -
Surface Area and Nature of Surface Area

A

Surface Area - the greater the SA, the greater the air resistance (area of object exposed to air)
- example: badminton shuttlecock

Nature of SA - smooth surfaces decreases drag and therefore are less affected by air resistance, while rough surfaces are slowed down more easily.

32
Q

Speed of release

A

The Greater the force applied to the object, the faster it will travel and the further it will go.

33
Q

Height of release

A

The higher an object is released, the further it will travel as it will stay in the air for a longer period of time.

34
Q

Angle of release

A

To minimise the effects of both air resistance and gravity, an optimal angle of release is required:

  • optimal angle of release is 45 degrees: height of release = height of landing
  • release point is higher than landing point - angle of release should be less than 45 degrees
  • release point is lower than landing point - angle of release should be more than 45 degrees.
35
Q

Levers (ARF)

A

1st: A - axis (rowing oar)
2nd: R - resistance (calf raise)
3rd: F - force (bicep curl, kicking a ball)

e.g., first-class lever: A is between R and F
R = produce force
F = produce high velocity

axis: turning point of lever
resistance: weight of the object being moved
force: point where force is applied

36
Q

Mechanical Advantage

A

A measure of the force or speed amplification generated by a lever
Further from resistance - increase velocity, greater range of motion [less force], less inertia to overcome, MA closer to 0

Closer to resistance - less velocity, less range of motion [more force], more inertia to overcome, MA closer to 1

MA = force arm / resistance arm

37
Q

Equilibrium

A

Is a state of zero acceleration where is no change in speed or direction of a body.

38
Q

Balance

A

Is the ability to control equilibrium
static - when stationary
dynamic - when moving at a constant velocity, running

39
Q

Stability

A

Is the resistance to change in a body’s acceleration.

40
Q

To MAXIMISE stability -

A
  • increasing your base of support
  • ensuring line of gravity is inside base of support
  • lowering centre of gravity
  • extending base of support towards incoming force
41
Q

How factors affect stability when CHANGING DIRECTION -

A
  • lower centre of gravity
  • reducing base of support [shift in the direction you are going towards]
  • line of gravity outside base of support [in the direction you are going towards]