Ch 1-3 Flashcards

1
Q

Basic anatomy of the Ear

A

Outer, Middle, and Inner ear. Auditory Cortex

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2
Q

Outer Ear

A

Collects sound from the environment

Consists of the Helix, Antihelix, External Auditory Meatus, Concha, Tragus, and Lobule

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3
Q

Middle Ear

A

Modifies/Amplifies sound

Consists of the Eardrum, Malleus, Incus, Stapes, and the Eustachean Tube

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4
Q

Malleus, Incus, Stapes

A

Bones that act as a lever system and transfer mechanical energy to the chochlea

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5
Q

Eustachean Tube

A

Equalizes pressure and drains fluid from middle ear into throat

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6
Q

Inner Ear

A

Consists of the Cochlea and Semicircular Canals

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7
Q

Air Conduction Pathway

A

Vibrations from the environment through ear canal > ear drum > hearing nerve > auditory cortex

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8
Q

Bone Conduction Pathway

A

Vibrations from the environment > bones of the skull > hearing nerve > auditory cortex

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9
Q

Conductive Hearing Loss

A

Issue is with getting sound from the environment to the outer or middle ear. Problem is with air conduction

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10
Q

Attenuation

A

Decrease in the strength of a sound

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11
Q

Sensorineural Hearing Loss

A

Damage is in the inner ear. Problem is with bone conduction

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12
Q

Mixed Hearing Loss

A

Damage to both the outer/middle and inner ear

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13
Q

Erroneous Hearing Loss

A

Involves a conscious or unconscious faking of hearing loss.

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14
Q

Psychogenic Hearing Loss

A

Occurs when a psychological disorder manifests as a hearing loss

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15
Q

Sound

A

Can be defined in either psychological or physical phenomena

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16
Q

Psychological Sound

A

Sound is auditory experience: act of hearing something

17
Q

Physical Sound

A

Sound is a series of disturbances of molecules within and through an elastic medium

18
Q

Waves

A

Molecules in the air are disturbed by a body that is set into vibration. They move from the point of disturbance

Made up of compressions and rarefactions

19
Q

Longitudinal Waves

A

Air molecules move along the same axis as the wave itself

20
Q

Sine Waves

A

One cycle of vibration or oscillation begins at any point on the wave and ends at the identical point on the next wave

21
Q

Pure Tone

A

When a body oscillates sinusoidally showing only one frequency of vibration

A steady sound without over tones

22
Q

Frequency

A

Measured in hertz (Hz) in cycles per second

23
Q

Complex Sounds

A

Sounds that contain a number of different frequencies, amplitudes, and phase relationships

24
Q

Intensity

A

How far something vibrates. Amount of wave force per unit of area

Measured in decibels (dB)

25
Q

Sound Pressure Level (SPL)

A

Sound pressure measurement.

0dB SPL is not an absence of sound, but it means that the output pressure is 0dB above the reference pressure

26
Q

Hearing Level (HL)

A

Audiometers use a dB reference of hearing level

The lowest sound level intensity that stimulates normal hearing is called 0dBHL

27
Q

Sensation Level (SL)

A

Auditory threshold of a given individual.

The threshold of a pure tone is defined as the level at which the sound is so soft that it can be perceived 50% of the time

28
Q

Psychoacoustics

A

The study of the relationship between physical stimuli and the psychological responses to which they give rise

29
Q

Pitch

A

Describes the subjective highness or lowness of a sound.

Its physical relation is frequency

30
Q

Loudness

A

a subjective experience of the physical force of intensity

31
Q

Localization

A

ability to determine where a sound is coming from. Results from an interaction between both ears. The time at which sound arrives at each ear allows for localization. Requires similar hearing sensitivity in both ears

32
Q

Pure Tone Audiometer

A

Comparison of a person’s hearing to an established threshold

Produces pure tones of different frequencies

33
Q

Air Conduction Testing

A

tested via headphones or inserts, or can be used in a sound field

34
Q

Bone Conduction testing

A

Tested using a small plastic device on a headband placed on the forehead or mastoid bone

35
Q

Speech Audiometer

A

required for measurements of speech stimuli. Live or recorded can be used