Chapter 1 Flashcards
A consequence of mature industries, where slowing innovation, extensive product assortment, excess supply, and frugal consumers force margins to the floor.
Commoditization
The Challenges and Opportunities of Marketing in Today’s Economy?
- Power shift to customers
- Massive increase in product selection
- Audience and media fragmentation
- Changing value propositions
- Shifting demand patterns
- Privacy, security, and ethical concerns
- Unclear legal jurisdiction
A collection of buyers and sellers; a group of individuals or institutions that have similar needs.
Market
Ex: Housing Market, Automobile Market
Electronic marketplace unbound by time or space.
Marketspace
Ex: Amazon, Ebay
A ______ is a cluster of closely related goods and services that center around a specific consumption activity.
Metamarket
A ______ provides a single access point where buyers can locate and contact many different sellers in the metamarket.
Metamediary
The process of obtaining something of value from someone by offering something in return; this usually entails obtaining products for money.
Exchange
Five conditions of Exchange?
- There must be at least two parties to the exchange.
- Each party has something of value to the other party.
- Each party must be capable of communication and delivery.
- Each party must be free to accept or reject the exchange.
- Each party believes it is desirable to exchange with the other party.
The ability of a product to satisfy a customer’s desires.
Utility
Attributes or features that set the product apart.
Form Utility
Ex: Luxury Cars
Products available when customers want them
Time Utility
Ex: 24/7, Overnight shipping
Products available where customers want them
Place Utility
Ex: Home delivery of any kind.
Products that are high in both time and place utility are valuable to customers because they provide the most convenience.
Transfer of ownership or title; ease of acquisition.
Possession Utility
Ex: Layaway, Store financing, accepts cards
Positive experiential attributes that customers find satisfying.
Psychological Utility
Ex: Sporting events or vacations
Outlines the organization’s game plan for success.
Strategy