CHAPTER 13 Flashcards

1
Q

Convenience Products

A

Everyday goods and services that people buy frequently, usually without much conscious planning.

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2
Q

Shopping Products

A

Fairly important goods and services that people buy less frequently with more planning and comparison.

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3
Q

Specialty Products

A

Particular brands that the buyer especially wants and will seek out, regardless of location or price.

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4
Q

Expense Items

A

Inexpensive products that organizations generally use within a year of purchase.

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5
Q

Capital Items

A

More expensive organizational products with a longer useful life, ranging from office and plant equipment to entire factories.

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6
Q

Product Life Cycle

A

Four stages through which a product progresses: introduction, growth, maturity, and decline.

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7
Q

Product Development Process

A

A formal process of generating, selecting, developing, and commercializing product ideas.

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8
Q

Prototypes

A

Preproduction samples of products used for testing and evaluation.

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9
Q

Test Marketing

A

A product development stage in which a product is sold on a limited basis to gauge its market appeal.

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10
Q

Commercialization

A

Large-scale production and distribution of a product.

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11
Q

Brand

A

A name, term, sign, symbol, design, or combination of those used to identify the products of a firm and to differentiate them from competing products.

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12
Q

Brand Equity

A

The value that a company has built up in a brand.

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13
Q

Brand Loyalty

A

The degree to which customers continue to purchase a specific brand.

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14
Q

Brand Names

A

The portion of brands that can be spoken, including letters, words, or numbers.

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15
Q

Brand Marks

A

The portion of brands that cannot be expressed verbally.

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16
Q

Logo

A

A graphical and/or textual representation of a brand.

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17
Q

Trademarks

A

Brands that have been given legal protection so that their owners have exclusive rights to their use.

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18
Q

Private Brands

A

Brands that carry the label of a retailer or a wholesaler rather than a manufacturer.

19
Q

National Brands

A

Brands owned by manufacturers and distributed nationally.

20
Q

Co-branding

A

A partnership between two or more companies to closely link their brand names together for a single product.

21
Q

Brand Licensing

A

Agreement in which one company pays to use another company’s brand on its products.

22
Q

Brand Managers

A

Managers who develop and implement the marketing strategies and programs for one or more of a company’s products or brands.

23
Q

Product Line

A

A series of related products offered by a firm.

24
Q

Product Mix

A

The complete portfolio of products that a company offers for sale.

25
Q

Family Branding

A

Using a brand name on a variety of related products.

26
Q

Brand Extension

A

Applying a successful brand name to a new product category.

27
Q

Price Elasticity

A

A measure of the sensitivity of demand to changes in price.

28
Q

Fixed Costs

A

Business costs that remain constant regardless of the number of units produced or number of customers served.

29
Q

Variable Costs

A

Business costs that increase with the number of units produced or customers served.

30
Q

Break-Even Analysis

A

A method of calculating the minimum volume of sales needed at a given price to cover all costs.

31
Q

Break-Even Point

A

Sales volume at a given price that will cover all of a company’s costs.

32
Q

Cost-Based Pricing

A

A method of setting prices based on production and marketing costs, rather than conditions in the marketplace.

33
Q

Value-Based Pricing

A

A method of setting prices based on customer perceptions of value.

34
Q

Competition-Based Pricing

A

A method of setting prices based on what suppliers of similar products are charging.

35
Q

Algorithmic Pricing

A

A variety of computational methods used to set price, either in more nuanced ways than simple cost or competition based pricing or in dynamic ways that respond in real time to fluctuations in demand and other market conditions.

36
Q

Skim Pricing

A

Charging a high price for a new product during the introductory stage and lowering the price later.

37
Q

Penetration Pricing

A

Introducing a new product at a low price in hopes of building sales volume quickly.

38
Q

Loss-Leader Pricing

A

Selling one product at a loss as a way to entice customers to con- sider other products.

39
Q

Freemium Pricing

A

A hybrid pricing strategy of offering some products for free while charging for others, or offering a product for free to some customers while charging others for it.

40
Q

Subscription Pricing

A

A pricing model in which customers are charged a recurring fee for the right to continuing using a product.

41
Q

Discounts

A

Temporary price reductions to stimulate sales or lower prices to encourage certain behaviors such as paying with cash.

42
Q

Bundling

A

Offering several products for a single price that is presumably lower than the total of the products’ individual prices.

43
Q

Virtual Reality (VR)

A

Computer-generated simulations that create the sensation of being in a real environment.

44
Q

Augmented Reality

A

Systems that superimpose visual or textual information on live images of real scenes.