Chapter 9 Flashcards

1
Q

Learning

A

A relatively permanent change in an employee’s knowledge or skill that results from experience.

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2
Q

Decision making

A

The process of generating and choosing from a set of alternatives to solve a problem.
- The more knowledge and skills employees possess, the more likely they are to make accurate decisions.

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3
Q

Expertise

A

The knowledge and skills that distinguish experts from novices.

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4
Q

Explicit knowledge

A

Knowledge that is easily communicated and available to everyone. (if you can put it in a manual or write it down, it’s likely an example of explicit knowledge).

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5
Q

Tacit knowledge

A

Knowledge that employees can only learn through experience. (not easily communicated but could be the most important aspect of what we learn in organizations).

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6
Q

Operant conditioning process

A

Antecedent (Condition that precedes behaviour. Ex. Manager sets specific and difficult goal) –> Behaviour (Action performed by employee. Ex. Employee meets assigned goal.) –> Consequence (Result that occurs after behaviour. Ex. Employee receives a bonus)

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7
Q

Contingencies of reinforcement

A

Four specific consequences used by organizations to modify employee behaviour.

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8
Q

Positive reinforcement

A

Occurs when a positive outcome follows a desired behaviour.
- Employees must see a direct link between their behaviours and desired outcomes

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9
Q

Negative reinforcement

A

Occurs when an unwanted outcome is removed following a desired behaviour.
- Doing something to avoid getting yelled at or a manager removing unliked tasks from and employee’s workload because the employee performs well in another aspect of the job.

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10
Q

Punishment

A

Occurs when an unwanted outcome follows an unwanted outcome.
- Employees are given something they don’t like as a result of performing behaviours that the organization doesn’t like.

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11
Q

Extinction

A

Occurs when there is the removal of a positive consequence following an unwanted behaviour.
- Ex. employees receive attention from co-workers when they act in ways that are somewhat childish at work. Finding a way to remove the attention
- Can be purposeful or accidental
- Positive reinforcement and extinction should be the most common forms of reinforcement used to create learning.

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12
Q

Schedules of reinforcement

A

The timing of when contingencies are applied or removed.

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13
Q

Continuous reinforcement

A

A schedule of reinforcement in which a specific consequence follows each and every occurrence of a certain behaviours.
- Difficult to maintain.
- Not long lasting. Once consequence stops so does desired behaviour.
- Potential level of performance is high

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14
Q

Fixed-interval schedule

A

A schedule whereby reinforcement occurs as fixed time periods.
- Most common form
- Potential level of performance is average
- Ex. paycheque

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15
Q

Variable-interval schedule

A

A schedule whereby reinforcement occurs at random periods of time.
- Potential level of performance is moderately high

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16
Q

Fixed-ratio schedule

A

A schedule whereby reinforcement occurs following a fixed number of desired behaviours.
- Potential level of performance is high.
Ex. Piece-rate pay.

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17
Q

Variable-ratio schedule

A

A schedule whereby behaviours are reinforced after a varying number of them have been exhibited.
- Potential level of performance is very high.
- Ex. Commission pay.

18
Q

Social learning theory

A

Argues that in addition to learning through reinforcement, people in organizations have the ability to learn through the observation of others.

19
Q

Behavioural modeling

A

Employees observing the actions of others, learning from what they observe, and then repeating the observed behaviour.

20
Q

Learning orientation

A

Building competence is deemed more important than demonstrating competence.

21
Q

Performance-oriented people

A

These people tend to work mainly on tasks that they are good at.
* Performance-prove orientation – demonstrating competence so that others think favourably of them.
* Performance-avoid orientation - demonstrating competence so that others will not think poorly of them.

22
Q

Programmed decisions

A

Decisions that are somewhat automatic because the decision maker’s knowledge allows them to recognize the situation and the course of action to be taken.

23
Q

Nonprogrammed decisions

A

Decisions made by employees when a problem is new, complex, or not recognized.

24
Q

Rational decision-making model

A

A step-by-step approach to making decisions that is designed to maximize outcomes by examining all available alternatives. Steps include:
1. Identify the criteria that are important in making the decision, taking into account all involved parties.
2. Generate a list of all available alternatives that might be potential solutions to the problem.
3. Evaluation of the alternatives against the criteria laid out in step 1
4. Select the alternative that results in the best outcome.
5. Implement the alternative.

This model has numerous problems.

25
Q

Bounded rationality

A

The notion that people do not have the ability or resources to process all available information and alternatives when making a decision.

26
Q

Satisficing

A

Occurs when decision makers select the first acceptable alternative considered.

27
Q

Selective perception

A

The tendency for people to see their environment only as it affects them and as it is consistent with their expectations.

28
Q

Projection bias

A

The faulty perception by decision makers that others think, feel and act as they do.

29
Q

Social identity theory

A

A theory that people identify themselves according to the various groups to which they belong and judge others according to the groups they associate with.

30
Q

Stereotype

A

Assumptions made about others based on their social group membership.

31
Q

Heuristics

A

Simple, efficient rules of thumb that allow us to make decisions more easily.

32
Q

Availability bias

A

The tendency for people to base their judgements on information that is easier to recall.

33
Q

Anchoring

A

The tendency to rely too heavily, or “anchor”, on one trait or piece of info when making decisions, even when the anchor might be unreliable or irrelevant.

34
Q

Framing

A

The tendency to make different decisions on the basis of how a question or situation is phrased.

35
Q

Representativeness

A

The tendency to assess the likelihood of an event by comparing it to a similar event and assuming it will be similar.

36
Q

Contrast

A

The tendency to judge things erroneously based on a reference that is near to them.

37
Q

Recency

A

The tendency to weigh recent events more than earlier events.

38
Q

Ratio effect

A

The tendency to judge the same probability of an unlikely event as lower when the probability is presented in the form of a ratio of smaller rather than of larger numbers.

39
Q

Fundamental attribution error

A

The tendency for people to judge others’ behaviours as being due to internal factors such as ability, motivation, or attitudes.

40
Q

Self-serving bias

A

Occurs when we attribute our own failures to external factors and our own successes to internal factors.

41
Q

Escalation of commitment

A

A common decision-making error, in which the decision maker continues to follow a failing course of action.

42
Q

Relationship between learning and job performance and organizational commitment.

A

Learning has a moderate positive effect on job performance.

Learning has a weak positive effect on organizational commitment.