cognitive priming AO3 Flashcards

1
Q

evaluation of cognitive priming - confounding variables (limitation)

A
  • confounding variables in research
  • research into the effects of video games has found that playing violet games primes violent behaviour more than non-violent games do.
  • the problem is that violent games tend to much more complex in their gameplay than non-violent games and this complexity is a confounding variable (I.e it is the complexity that causes the priming effect not the violence)
  • zendle et al found that when complexity was controlled, the priming effects of violent video games disappeared.
  • therefore, the supportive findings of studies into priming may not be at least partly due to confounding variables
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2
Q

evaluation of cognitive priming - research support (strength)

A
  • is research support.
  • fisher and greitemeyer looked at priming of aggressive scripts in memory by investigating song lyrics.
  • male participants listened to songs featuring aggressive lyrics about women. compared to when they listened to neutral lyrics, they were more negative about women and behaved more aggressive to a female confederate.
  • this demonstrates that aggression can be primed through the watching of violent films.
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