Describing Motion Flashcards
Biomechanics
The application of the laws of mechanics to animate motion.
Speed
Scalar quantity, how fast an object is moving
Average Speed= distance travelled / time of travel
Kinesiology
Scientific study of human movement can describe any form of anatomical, physiological, psychological, or mechanical human movement evaluation. Describes the content of a class in which human movement is evaluated by examination of its source and characteristics.
Functional anatomy
Is the study of the body components needed to achieve or perform a human movement or function
Kinematics
Science of describing motion, includes linear and angular motion.
Movement or motion is a change in place, position, or posture occurring over time and relative to some point in the environment.
Linear motion
Movement along a straight or curved pathway in which all points on a body or an object move the same distance in the same amount of time.
Angular motion
Is motion around some point so that different regions of the same body segment or object do not move through the same distance in a given amount of time.
Kinetics
Examines the forces acting on a system, such as the human body, or any object. A kinetic movement analysis examines the forces causing a movement.
Statics
Is a branch of mechanics that examines systems that are not moving or are moving at a constant speed = equilibrium
Dynamics
Is the branch of mechanics used to evaluate this type of movement because it examines systems that are being accelerated. Dynamics uses a kinematic or kinetic approach or both to analyze movement.
Basic movements
Flexion Extension Hyperflexion Hyperextension Medial rotation Lateral rotation
Distance
Scalar quantity that refers to how much ground an object has covered during its motion.
Displacement
Vector quantity that refers to how far out of place an object is, overall change in position.
Velocity
Vector quantity, rate at which an object changes its position. Direction aware. Velocity is speed with direction.
Average velocity= change in position / time
= displacement / time
Acceleration
Vector quantity, rate at which an object changes its velocity.
Average acceleration = change in velocity / time
= Vf - Vi / T
Units = m/s/s, mi/hr/s, km/hr/s, m/s^2