Design of Breakwater Flashcards
types
rubble mound
-natural/local material
-smaller construction equipment
-natural reef and less environmental impact
-a lot of material and continually maintained
composite/vertical
-minimal material so its good for deep water
-all energy is reflected with no transmission
-hard and expensive to repair
-needs a level seabed so susceptible to erosion and tilting
-needs specific towing equipment
some rubble mound properties
R = elevation above DHW
B = crest width
h = DHW
ht = from toe to SWS
rubble mound design procedure
- determine the design wave, check for breaking before the mound
- set dimensions
*structure elevation
*wave transmission
*armour layer
*underlayer
*core
*toe
*bedding/filtering layer - check bearing capacity, settlement and stability and material availability
- iterate if required
structure elevation
-no overtopping so R>=Ru
-permeability reduces Ru but increases the destabilising forces
-Rd is 1/2 to 1/3 of Ru
wave transmission
caused by penetration or overtopping
reduced by
-face slopes
-porosity of BW
-rubble size
-B,R
-wave height, wavelength and water depth
armour layer
-provides stability against waves by gravity, interlocking and surface friction
-made of stones or conc. blocks
-slopes
*1:1.15 to 1:1.2 on the seaside
*1.25 to 1.25 on the leeside
*start with 1:2
*flatter slopes decrease the armour weight but increase the material
Hudson formula
-semi-empirical and based on the balance of forces on each armour unit
*balance of weight and wave lift/drag
-for t: n=No. layers
-for B: n=No. stones (3)
-Assumes
*uniform armour units with 0.75W to 1.25W
*uniform slope of 1:1.5 to 1:3
-doesnt account for permeability and type of breakers
underlayer
-prevents core and base material from escaping
-sufficient porosity to avoid excess PP inside BW
-should be at least 2 stones thick
for sorted material
-calm: D15/d85 < 5, D for top layer and d for bottom layer
-dynamic loads: D50/d50 < 2.5 to 3, leads to W/w_base < 15 to 25 with W directly proportional to D^3
*for 1 underlayer: W/10
core
-prevent wave/sediment transmission
-increases the structures volume
-made from quarry run
*too coarse increases transmission
*too fine increases washout so more filtering in needed and there is more vulnerability to erosion
toe
-prevents sliding of the armour layer
-protects against scouring
*leads to return flow and vortex creation
-prevents leaching out of underlying material
-provides structural stability against circular slip surface
-failure often leads to major structural failure
No rigorous design criteria
-require lab testing
-interaction with structure, soil and hydrodynamics make it complicated
-berm of 3 armour stones
-height of 2 armour stones
bedding/filtering layer
-stops the leaching of base material and PP build up with D15/d85 < 4 to 5
* D for filter
* d for base
-stops excessive settlement with D60/d10 < 10 and well sorted material is preferred
-Geotextiles and fabrics can be used
*needs protective layer of crushed rock to prevent puncture
*susceptible to weathering and clogging
*has uniform properties and qualities