Design Process Flashcards

1
Q

ideation

A

investigation & Exploration

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2
Q

Resolution

A

technical. & functional

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3
Q

Communication

A

explanatory & instructional

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4
Q

Styling

A

form giving

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5
Q

Hero

A

persuasive - selling the image

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6
Q

production design

A

creating new products to be sold.
efficiently and effectively generating and developing ideas = new products
science + art + technology

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7
Q

ID

A

bringing artistic form, usability, craft design and ergonomics to mass produce goods
applied art and science to improve ergonomics, functionality and/or products

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8
Q

Design

A

creativity and innovation

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9
Q

Designer

A

add value
boldly try new things
embrace uncertainty - new things

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10
Q

what happens in the analysis stage

A
strategic design 
design thinking 
market context 
user centred research
problem definition
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11
Q

what happens in the create stage

A

brainstorm
ideate
concept development & selection
client sign off

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12
Q

define

A
design for development 
design for manufacture
technical resolution
prototyping and testing 
evaluation
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13
Q

implementation

A
documentation
technical implementation
product planning 
pre-production 
production
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14
Q

Double Diamond: definition

A

strategy and planning - ask why and how

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15
Q

DD -Definition stage; ideation & generation (1)

A

understanding the market
customer empathy
product strategy

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16
Q

DD -Definition stage; Definition / requirement (2)

A

ideation
prototype
experience strategy

17
Q

DD - execution ; Iterative Design

A

sketch options
prototype solutions
test prototypes

18
Q

DD - execution ; Implantation

A

user testing
solutions
refine
build

19
Q

Double diamond 4 D’s

A

Design, Define, Develop, Deliver

20
Q

Cultural prob

A

technique used to inspire ideas
gathering inspirational data about people’s lives
small package of artefact’s

21
Q

contextual mapping

A

mapping out the context of which the product / service is in contact with the user
used to discover goals, needs, motivation, meaning - generates ideas

22
Q

customer journey mapping

A

mapping interactions

23
Q

define tools

A

collages, personas, storyboard, problem definition

24
Q

development tools

A

fish trap, brainstorm, morphological charts, SCAMPER, woke playing

25
Q

development tools; Morphological Charts

A

method to generate ideas in analytical and systematic manner Help generates principle solution
identify functions and sub functions

26
Q

SCAMPER

A

creative method to generate/ improve ideas

substitute, combine, adapt, modify, put to another use, eliminate

27
Q

inclusive design

A

design for all

28
Q

socially responsible design

A

design for need
Designing for the base of the pyramid
3rd world countries

29
Q

sustainable design

A

TBL - Eco, Soc, Envrion

30
Q

USC design

A

focuses on user needs

31
Q

product service system (PSS)

A

service design

design of interaction between user and service

32
Q

participatory design

A

co-operative design, including all stakeholders involvement in process

33
Q

designing reasoning ; form

A

geometrical & material

34
Q

designing reasoning; properties

A

weight, strength, colour, stiffness, electrical corrosion

35
Q

designing reasoning; function

A

purpose, objectives, behaviour, performance ( technical, ergonomics, aesthetics, semantics, economical , social

36
Q

designing reasoning; need and value

A

products must satisfy need & realise value