Exam #2 Flashcards

1
Q

Not knowing what people have chosen

A

choice blindness

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2
Q

tendency to respond to and remember some stimuli more than others

A

attention

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3
Q

stands out immediately

A

preattentive process

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4
Q

requires searching through the items in series

A

attentive process

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5
Q

tendency to read the words instead of saying the color of ink

A

stroop effect

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6
Q

failure to detect changes in parts of a scene

A

change blindness

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7
Q

Easy distraction, impulsiveness, moodiness, and failure to follow through on plans

A

attention deficit disorder

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8
Q

excessive activity and fidgetiness

A

deficit hyperactivity disorder

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9
Q

familiar or typical examples

A

prototypes

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10
Q

Thinking about one of the concepts shown in this figure will activate, or prime, the concepts linked to it

A

spreading activation

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11
Q

Reading or hearing one word makes it easier to think or recognize a related word

A

priming

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12
Q

an explicit procedure for calculating an answer or testing every hypothesis

A

algorithm

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13
Q

strategies for simplifying a problem and generating a satisfactory guess

A

heuristics

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14
Q

thoroughly considering all available choices to find the best one

A

maximizing

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15
Q

searching only until you find something satisfactory

A

satisficing

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16
Q

The assumption that an item that resembles members of a category is probably also in that category

A

representativeness heuristic

17
Q

how common the two categories are

A

base-rate information

18
Q

the tendency to assume that if we easily think of examples of a category, then that category must be common

A

availability heuristic

19
Q

The careful evaluation of evidence for and against any conclusion

A

critical thinking

20
Q

The tendency to adhere to a single approach or a single way of using an item

A

functional fixedness

21
Q

The tendency to answer a question differently when it is framed differently

A

framing effect

22
Q

Willingness to do something undesirable because of money or effort already spent

A

sunk cost effect

23
Q

Benefit to a new skill based on practice of a similar skill

A

near transfer

24
Q

benefit from practicing something less similar

A

far transfer