Industry Flashcards

1
Q

What is demand of toys influenced by?

A

 demographic change
 consumer preferences
 UK economy (fragile in last two years)
 disposable income (fell in 2020-21)

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2
Q

Which types of companies are likely to gain a competitive edge?

A

Companies that create a wide range of products and can adapt them to meet consumer demand

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3
Q

What size of companies operate in the industry?

A

Industry characterised by small, local businesses selling a narrow range of products.

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4
Q

Which big behemoth failed in 2018?

A

o Collapse of Toys ‘R’ Us (major specialist) in 2018 caused dip; return in 2022 may stimulate growth.

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5
Q

State the 8 key Industry KPIs

A

o UK sales: £3 billion.(1/3 online)
o Grew by 5% in past few years; expected to drop by 4% in 2021-22.
o 10-20% of consumers bought a board game for the first time in 2020-21, often going on to buy another one.
o 25% aimed at adults: mainly board games and jigsaws.
o Seasonality: 50% of sales are made in the run-up to Christmas (Nov and Dec).
o Channels: 1/3 are sold online
o Short product lifecycle (especially around film); relatively few last longer than one or two years.
o East of England is home to the highest share (over 20%) of toys and games companies in the UK.

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6
Q

What are the five key areas of growth/oppurtunity?

A
  • Jigsaws and Board Games
  • Digital games
  • Sophisticated variations e.g. 3D puzzles are popular.
  • Online sales
  • sustainable toys and games
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