K201 Lecture Final Flashcards
Social Media Information System (SMIS)
An IS that promotes the sharing of content among network users.
Three Main Uses of SMIS
- User communities - Groups of people separated by various characteristics. 2. Social Media Sponsors - companies that choose to support a presence on one or more sites 3. Social Media Application - companies that operate SM sites. Facebook, Twitter and Google are all SM application providers. (Most make money from advertisements)
Do SMIS cost money?
YES! Labor, development, implementation, etc. all cost money
Which two “communities” are important to commerce?
Defenders of Belief and Seekers of the Truth
Defenders of Belief
Share a common belief and form a hive around that belief. They seek conformity and want to convince others of this belief. Strong bonds to an organization.
Seekers of the Truth
Share a common desire to learn something, solve a problem, or make something happen. Common problem but not a common solution yet. Incredible problem solvers and excel at innovation.
Five Primary Value Chain Activities
- Sales and Marketing 2. Customer Service 3. Inbound and Outbound Logistics 4. Manufacturing and Operations 5. Human Resources
Sales and Marketing (Defender of Belief)
Social CRMs become important as the relationship between the organization and the customer emerge in a dynamic process as they both create and process content.
Customer Service (Seeker of the Truth)
Product users are amazingly willing to help each other with product problems and will always “seek the truth” even if that means recommending another company’s product over yours.
Inbound and outbound logistics (Seeker of the Truth)
Seekers of the truth communities provide better and faster problem solutions to complex supply chain problems. Loss of privacy is risk…
Manufacturing and Operations (Seekers of the Truth)
Dominated by structured processes: crowd-sourcing, Enterprise 2.0, SLATES, Folksonomy
Crowd-sourcing
Social media process of employing users to participate in product design or redesign
Enterprise 2.0
Application of social media to facilitate the cooperative work of people inside the organization. Potential problem is the quality of its dynamic process
SLATES
Acronym that refers to Enterprise 2.0 meaning search, link, author, tagged, extensions and signaled
Folksonomy
Content structured that has emerged from the processing of many user tags
Human Resources (Defender of Belief)
Risks of using social media in HR is the error of forming conclusions about employees from their SM. Also if they are a defender of a belief, it could conflict with the company’s belief as well
Capital
The investment of resources for future profit
Human Capital
The investment in human knowledge and skills for future profit
Social capital
The investment in social relations with the expectation of returns in the marketplace
In what four ways does social capital add value?
- Information 2. Influence 3. Social credentials 4. Personal reinforcement
Elements of social capital
Number of relationships, strength of relationships, and resources controlled by “friends”
Strength of Relationship
The likelihood that that person or organization will do something to benefit the organization.
Social capital equation
of Relationships x Relationship strength x Entity resources
Hyper-social organization
An organization that uses social media to transform its interactions with customers, employees and partners into mutually satisfying both sides. Process laid out like this: Consumers –> humans Market segments –> tribes Channels –> networks Structure/Control –> messiness
Tribes
They defend beliefs or seek the truth and it the company can support a tribe they improve morale, solve the problem and increase social capital
Channels vs. networks
Channels transmit data while networks transmit knowledge
SEAMS
How hyper-social organizations define their process: *Sense important communities *Engage in relationships (Key users - trained to perform SM tasks) *Activate - connect community to value chain *Measure success in terms of social capital (Active Lurker) *Story tell - publicize community success
Active Lurker
Someone who reads/observes activity in one social medium and broadcasts it in some other medium
Social Media Policy
A statement that delineates employees’ rights and responsibilities
User generated content (UGC)
Content on your SM site that is contributed by non-employee users is the essence of SM relationships.