Key definitions Flashcards

1
Q

Equilibrium

A

A model outcome that is self-perpertuating. In this case, something of interest does not change unless an outside or external force is introduced that alters the model’s description of the situation.

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2
Q

Subsistence level

A

The level of living standards measured by consumption or income such that the population will not grow or decline.

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3
Q

Ceteris paribus

A

Ceteris paribus is what economics do to simply analysis by setting aside things that are thought to be of less importance to the question of interest. It means to hold other things equal, thus in economic models it holds other things constant.

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4
Q

Incentive

A

Economic reward or punishment, which influences the benefits and costs of alternative courses of action.

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5
Q

Relative price

A

The price of one good or service compared to another usually expressed as a ratio.

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6
Q

Economic rent

A

A payment or other benefit recieved above and beyond what the individual would have recieved in his or her reservation option (next best alternative)

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7
Q

Reservation price

A

A person’s next best alternative among all options in a particular transaction.

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8
Q

Dominated

A

We describe an outcome in this way if more of something that is positively valued can be attained without less of anything else that is positively valued. In short: an outcome is dominated if there is a win-win alternative.

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9
Q

isocost lines

A

A line that represents all combinations that cost a given total amount.

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10
Q

Entrepreneur

A

A person who creates or is an early adopter of new technologies, organizational forms, and other opportunities.

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11
Q

Creative destruction

A

Joseph Schumpeter’s name for the process by which old technologies and the firms that do not adapt are swept away by the new, because they cannot compete in the market. In his view, the failure of unprofitable firms is creative because it releases labour and capital goods for use in new combinations.

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12
Q

Factors of production

A

The labour, capital, land and other inputs to a production process.

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13
Q

Average product

A

Total output divided by a particular input, for example per worker or per worker per hour.

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14
Q

Diminishing average product of labour

A

A situation in which, as more labour is used in a given production process, the average product of labour typically falls.

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15
Q

Innovation rents

A

Profits in excess of the opportunity cost of capital that an innovator gets by introducing a new technology, organization form or marketing stratergy.

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16
Q

Production function

A

A graphical or mathematical expression describing the amount of output that can be produced by any given amount or combination of input(s). The function describes differing technologies capable of producing the same thing.

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17
Q

Marginal product

A

The additional amount of output that is produced if a particular input was increased by one unit, while holding all other inputs constant.

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18
Q

Diminishing returns

A

A situation in which the use of an additional unit of a factor of production results in a smaller increase in output than the previous increase.

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19
Q

Tangent

A

When two curves share one point in common but do not cross. The tangent to a curve at a given point is a straight line that touches the curve at that point but does not cross it.

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20
Q

Preferences

A

A description of the benefit or cost we associate with each possible outcome.

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21
Q

Utility

A

A numerical indicator of the value that one places on an outcome, such that higher valued outcomes will be chosen over lower valued ones when both are feasible.

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22
Q

Indifference curve

A

A curve of the points which indicate the combina­tions of goods that provide a given level of utility to the individual.

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23
Q

Marginal rate of substitution

A

The trade-off that a person is willing to make between two goods. At any point, this is the slope of the indifference curve.

24
Q

Opportunity cost

A

When taking an action implies forgoing the next best alternative action, this is the net benefit of the foregone alternative.

25
Q

Economic cost

A

The out-of-pocket cost of an action, plus the opportunity cost.

26
Q

Feasible frontier (Same as PPF)

A

The curve made of points that defines the maximum feasible quantity of one good for a given quantity of the other.

27
Q

Marginal rate of transformation

A

The quantity of some good that must be sacrificed to acquire one additional unit of another good. At any point, it is the slope of the feasible frontier.

28
Q

Constrained choice problem

A

This problem is about how we can do the best for ourselves, given our preferences and constraints, and when the things we value are scarce.

29
Q

Budget constraint

A

An equation that represents all combinations of goods and services that one could acquire that exactly exhaust one’s budgetary resources.

30
Q

Income effect

A

The effect that the additional income would have if there were no change in the price or opportunity cost.

31
Q

Substitution effect

A

The effect that is only due to changes in the price or opportunity cost, given the new level of utility.

32
Q

Scarcity

A

A good that is valued, and for which there is an opportunity cost of acquiring more.

33
Q

Strategic interaction

A

A social interaction in which the participants are aware of the ways that their actions affect others (and the ways that the actions of others affect them).

34
Q

Strategy

A

An action (or a course of action) that a person may take when that person is aware of the mutual dependence of the results for herself and for others. The outcomes depend not only on that person’s actions, but also on the actions of others.

35
Q

Games

A

A model of strategic interaction that describes the players, the feasible strategies, the information that the players have, and their payoffs.

36
Q

Division of labour

A

The specialization of producers to carry out different tasks in the production process.

37
Q

Payoffs

A

The benefit to each player associated with the joint actions of all the players.

38
Q

Best response

A

In game theory, the strategy that will give a player the highest payoff, given the strategies that the other players select.

39
Q

Dominant strategy

A

Action that yields the highest payoff for a player, no matter what the other players do.

40
Q

Dominant strategy equilibrium

A

An outcome of a game in which every player plays his or her dominant strategy

41
Q

Altruism

A

The willingness to bear a cost in order to benefit somebody else

42
Q

Reciprocity

A

A preference to be kind or to help others who are kind and helpful, and to withhold help and kindness from people who are not helpful or kind.

43
Q

Prisoners’ dilemma

A

A game in which the payoffs in the dominant strategy equilibrium are lower for each player, and also lower in total, than if neither player played the dominant strategy.close

44
Q

Social preferences

A

Preferences that place a value on what happens to other people, even if it results in lower payoffs for the individual.

45
Q

Zero sum game

A

A gmae in which the payoff gains and losses of the individual sum to zero, for all combinations of strategies they might pursue.

46
Q

Free ride

A

Benefiting from the contributions of others to some cooperative project without contributing oneself.

47
Q

Public Good

A

A good for which use by one person does not reduce its availability to others. Also known as: non-rival good.

48
Q

Revealed preference

A

A way of studying preferences by reverse engineering the motives of an individual (her preferences) from observations about her or his actions.

49
Q

Cooperation

A

Participating in a common project that is intended to produce mutual benefits.

50
Q

Altruism

A

The willingness to bear a cost in order to benefit somebody else.

51
Q

Fairness

A

A way to evaluate an allocation based on one’s conception of justice.

52
Q

Sequential game

A

A game in which all players do not choose their strategies at the same time, and players that choose later can see the strategies already chosen by the other players, for example the ultimatum game.

53
Q

Simultaneous games

A

A game in which players choose strategies simultaneously, for example the prisoners’ dilemma.

54
Q

Minimum acceptable offer

A

In the ultimatum game, the smallest offer by the Proposer that will not be rejected by the Responder. Generally applied in bargaining situations to mean the least favourable offer that would be accepted.

55
Q

Nash equilibrium

A

A set of strategies, one for each player in the game, such that each player’s strategy is a best response to the strategies chosen by everyone else.