Key Study: Greitmeyer and Mügge (2014) Flashcards
1
Q
Aims:
A
Testing the effects of these violent video games on aggressive behaviour ( and aggressive cognitions + emotions) and prosocial behaviour (cognitions + emotions).
2
Q
Procedures:
A
- Meta analysis of 98 studies, since 2009.
- Total involved nearly 37,000 participants.
- Testing effects of video games in which the goal is to harm another game character and prosocial games in which the goal is to benefit another character.
3
Q
Findings:
A
- small average effect size in these studies.
Violent video games: increase in aggressive outcomes, decrease in prosocial outcomes.
Prosocial games: showed an opposite effect.
4
Q
Conclusions:
A
That the type/ aims of video game affects the outcomes of aggressive behaviour and prosocial behaviour.