Key Study: Greitmeyer and Mügge (2014) Flashcards

1
Q

Aims:

A

Testing the effects of these violent video games on aggressive behaviour ( and aggressive cognitions + emotions) and prosocial behaviour (cognitions + emotions).

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2
Q

Procedures:

A
  • Meta analysis of 98 studies, since 2009.
  • Total involved nearly 37,000 participants.
  • Testing effects of video games in which the goal is to harm another game character and prosocial games in which the goal is to benefit another character.
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3
Q

Findings:

A
  • small average effect size in these studies.

Violent video games: increase in aggressive outcomes, decrease in prosocial outcomes.

Prosocial games: showed an opposite effect.

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4
Q

Conclusions:

A

That the type/ aims of video game affects the outcomes of aggressive behaviour and prosocial behaviour.

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