Kinematics Flashcards

1
Q

What do scalar quantities have?

A

Magnitude, unit

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2
Q

What do vector quantities have?

A

Magnitude, unit, direction

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3
Q

Position

A

The location of an object relative to a reference point.

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4
Q

Displacement

A

The change in position measured on the shortest path in a straight line.

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5
Q

Velocity

A

Displacement of an object per unit of time.

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6
Q

Uniform motion

A

Object moves in 1 direction in straight line with equal distance in equal time (no acceleration).

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7
Q

Average velocity

A

Displacement divided by time.

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8
Q

Instantaneous velocity

A

Velocity of object at specific instant of time

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9
Q

Distance

A

Total path length

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10
Q

Speed

A

Magnitude of velocity

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11
Q

Average speed

A

Distance divided by time

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12
Q

Acceleration

A

Rate of change of velocity

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13
Q

How do you get velocity from a d-t graph?

A

Slope

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14
Q

How do you get displacement on a v-t graph?

A

Area

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15
Q

What is a sad face on a d-t graph?

A

Deceleration

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16
Q

What is a happy face on a d-t graph?

A

Acceleration

17
Q

What is a linear slope on a d-t graph?

A

Constant velocity

18
Q

What is a flat line on a d-t graph?

A

Stopped

19
Q

What is a line on an angle on a v-t graph?

A

Acceleration

20
Q

What is a straight line on a v-t graph?

A

Constant velocity

21
Q

When does acceleration due to gravity occur?

A

When an object is allowed to free fall.

22
Q

When does free fall occur?

A

When there is no air resistance or any other force affecting the object other than gravity.

23
Q

What is the value of acceleration due to gravity?

A

9.8 m/s²

24
Q

How do you add vectors?

A

Tip to tail

25
Q

How do you reduce vectors into their orthogonal components?

A

Make it into a right triangle to find x and y components. Use SOH CAH TOA.

26
Q

How do you figure out projectile motion?

A

1) Time to fall (y component only)
2) Distance forward (x component only)
3) Impact velocity (x and y component)

27
Q

How do you figure out time to fall? (projectile motion)

A
a=9.8 m/s²
viy=0 m/s (not moving up or down before fall)
d=*given hight*
t=?
Use equation
28
Q

How do you figure out distance forward? (projectile motion)

A

vx=given speed at beginning
t=time to fall
Use equation (d=vt)

29
Q

How do you figure out impact velocity? (projectile motion)

A

vx=given speed at beginning
a=9.8 m/s²
d=given distance
viy=0 m/s (not moving up or down at start of fall)
vfy=?
Use equation
Make right triangle with vx and vfy to find hypotenuse