Lara Croft Go - Game Flashcards

1
Q

What has Lara Croft been described as?

A

Revolutionary-breaking away from male perspectives of game playing and sexist for its stereotypical description of a women designed to appeal to teenage boys.

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2
Q

Why would some people argue that Lara Croft is not highly sexualised in tomb raider and early versions of the game?

A

Her clothing is for practical reasons to help her move in the jungle

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3
Q

Is Lara Croft highly sexualised?

A

Yes-her clothing is very small to emphasise her very curvy but slim unrealistic body, this is done to appeal to teenage boys.

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4
Q

How does Lara subvert traditional representations of women?

A

She is an action hero which would traditionally be a male role, this is even rarer in the gaming industry.

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5
Q

How does Lara conform traditional representations of women?

A

Object of sexual desire, her body features are very exaggerated in early versions of the game. She is designed in a way to please heterosexual men which links to male gaze theory.

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6
Q

What genre is Lara Croft go?

A

Adventure, action, problem solving, fantasy

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7
Q

What are the features of the game?

A

Animals can kill you-strategy, navigating through temples and mazes, has a puzzle genre, as the levels increase the animals change which creates interest for the audience.

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8
Q

Who would be the TA?

A

Those interested in the quality of innovative game play. Those who are loyal to the Hitman Go series. Those with loyalty based on the female empowerment portrayed. Those with loyalty based on the sexualisation of Lara Croft.

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9
Q

Why do people consume media?

A

To be informed, educated, identity, entertainment, social interaction and escape

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10
Q

Was Lara Croft Go successful?

A

Yes-11 million views and won 4 awards however no as not a very successful income- people less likely to pay for mobile games.

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11
Q

How does it link to gender identity?

A

Portrayed as strong, aggressive and independent.

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12
Q

How does it link to gender power?

A

Seen as a symbol of female power, mobile app so more females have access to it, statistics show that more female gamers than male due to development of games on phones.

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13
Q

How does Lara Croft Go being a puzzle game appeal to a female audience?

A

studies have shown that women are better at solving puzzles. This shows the version is targeted at female gamers.

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14
Q

Are females at risk of being abused online when playing LCG?

A

No, the game removes this element as its non competitive and not multiplayer. You are only competing with yourself. This appeals to female gamers as they can feel that playing Lara Croft Go is a safe place, they might get a sense of escapism and be able to enjoy and relax.

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15
Q

What is the Reception theory?

A

media texts are encoded and decoded. The producer encodes messages and values, these are decoded by the audience. The audience may not decode the messages the way the producer intended.

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16
Q

What are the types of reading in Halls Reception theory?

A

dominant, oppositional, negotiated.

17
Q

What features convert the genre of adventure and action in LCG?

A

strategy, navigation, weapons.

18
Q

What is the narrative of LCG?

A

Lara is an explorer on a mission, there are puzzles to solve at each level and enemies such as snakes to overcome.

19
Q

How can you link Uses and Gratifications theory to LCG?

A

informed: about the amazon jungle which is where its set and gets the brain thinking due to the puzzle elements. identity: girls might identify with Lara as she is strong and independent. entertained-allows you to escape from reality and exciting as you are competing against yourself to move up levels. Social interaction-might play the game with friends.