mass media 1-4 Flashcards

0
Q

AM

A

Amplitude Modulation

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1
Q

Narrowcasting

A

Any specialized electronic programming or media channel aimed at a target audience.

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2
Q

Radio Waves

A

A portion of the electromagnetic wave spectrum that was harnessed so that signals could be sent from a transmission point and obtained at a reception point.

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3
Q

Option Time

A

A business tactic, now illegal, whereby a radio network in the 1920s and 1930s paid an affiliate station a set fee per hour for an option to control programming and advertising on that station.

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4
Q

Federal Radio Commission (FRC)

A

A body established in 1927 to oversee radio licenses and negotiate channel problems.

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5
Q

Radio Act of 1927

A

The second radio legislation passed by Congress; in an attempt to restore order to the airwaves, the act stated that licensees did not own their channels but could license them if they operated to serve the “public interest, convenience, or necessity.

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6
Q

FM

A

Frequency modulation; a type of radio and sound transmission that offers static-less reception and greater fidelity and clarity than AM radio by accentuating the pitch or distance between radio waves.

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7
Q

Electromagnetic Waves

A

Invisible electronic pulses similar to visible light; electricity, magnetism, light, broadcast signals, and heat are part of such waves, which radiate in space at the speed if light, about 186,000 miles per second.

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8
Q

Network

A

A broadcast process that links, through special phone line or satellite transmissions, groups of radio or TV stations that share programming produced at a central station.

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9
Q

Broadcasting

A

The transmission of radio waves or tv signals to a broad public audience.

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10
Q

Transistors

A

Invented by Bell laboratories in 1947, these tiny pieces of technology, which receive and amplify radio signals, make portable radios possible.

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11
Q

Morse Code

A

A system of sending electrical impulses from a transmitter through a cable to a reception point; developed by the American inventor Samuel Morse.

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12
Q

Radio Corporation of America (RCA)

A

A company developed during World War 1 that was designed, with government approval, to pool radio patents, the formation of RCA gave the United States almost total control over the emerging mass medium of broadcasting.

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13
Q

Telegraph

A

Invented in the 1840s, it sent electrical impulses through a cable from a transmitter to a reception point, transmitting Morse code.

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14
Q

Wireless Telephony

A

Early experiments in wireless voice and music transmissions, which later developed into modern radio.

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15
Q

Federal Communications Commission (FCC)

A

An independent U.S. government agency charged with regulating interstate and international communications by radio, television, wire, satellite, cable, and the Internet.

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16
Q

Radio Act of 1912

A

The first radio legislation passed by Congress, it addressed the problem of amateur radio operators cramming the airwaves.

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17
Q

Wireless Telegraphy

A

The forerunner of radio, a form of voiceless and point-to-point communication; it preceded the voice and sound transmissions of one-to-many mass communication that became known as broadcasting.

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18
Q

Commissions Act of 1934

A

The far-reaching act that established the FCC an the federal regulatory structure for U.S. broadcasting.

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19
Q

Populism

A

Tries to appeal to ordinary people by highlighting or even creating a conflict between “the people” and “the elite.”

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20
Q

Mass Media Channel

A

Newspapers, books, magazines, radio, television, or the Internet

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21
Q

Selective Exposure

A

People typically seek messages and produce meanings that correspond to their own cultural beliefs, values, and interests.

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22
Q

Communication

A

The creation and use of symbol systems that convey information and meaning

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23
Q

Social Media

A

Digital applications that allow people from all over the world to have ongoing online conversations , share their stories and interests, and generate their own media content.

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24
Q

Critical Process

A

Takes us through the steps of description, analysis, interpretation, evaluation, and engagement.

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25
Q

Mass Media

A

The cultural identities- the channels of communication- that produce and distribute songs, novels, tv shows, newspapers, movies, video games, Internet services, and other cultural products to large numbers of people.

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26
Q

Receivers

A

Readers, viewers, an consumers

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27
Q

Modern Period

A

Has its roots in the U.S. in the industrial revolution of the nineteenth century and extending until about the mid-twentieth century.

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28
Q

Cross Platform

A

(This is another name r media convergence) it describes a model that involves consolidating various media holdings, such as cable connections, phone services, television transmissions, and Internet access, under one corporate umbrella.

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29
Q

Postmodern Period

A

Contemporary time from roughly the mid-twentieth century to today.

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30
Q

Messages

A

Programs, texts, images, sounds, and ads

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31
Q

Feedback

A

Citizens and consumers, if they choose, return messages to senders or gatekeepers through letters-to-the-editor, phone calls, e-mail,Web postings, or talk shows.

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32
Q

High Culture

A

Ballet, symphony, art museums, and classic literature.

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33
Q

Digital Communication

A

Images, texts, and sounds are converted (encoded) into electronic signals that are then reassembled (decoded) as a precise reproduction of, say, a tv picture, a magazine article, a song, or a telephone voice.

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34
Q

Media Literacy

A

Attaining knowledge and understanding of mass media.

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35
Q

Culture

A

The symbols of expression that individuals, groups, and societies use to make sense of daily life and to articulate their values.

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36
Q

Bloggers

A

People who post commentary on cultural, personal, and political-opinion-based Web sites.

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37
Q

Low Culture

A

Soap operas, rock music, radio shock jocks, and video games.

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38
Q

Media Convergence

A

A term that media critics and analysts use when describing all the changes currently occurring in media content and within media companies.

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39
Q

Progressive Era

A

A period of political and social reform that lasted roughly from the 1890s to the 1920s.

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40
Q

Narrative

A

Storytelling

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41
Q

Gatekeepers

A

News editors, executive producers, and other media managers

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42
Q

Senders

A

Authors

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43
Q

Mass Communication

A

The process of designing cultural messages and stories and delivering them to large and diverse audiences through media channels as old and instinctive as the printed book and as new and converged as the Internet.

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44
Q

Punk Rock

A

Rock music that challenges the orthodoxy and commercialism of the recording business; it is characterized by loud, unpolished qualities, a jackhammer beat, primal vocal screams, crude aggression, an defiant or comic lyrics.

45
Q

Compacts Discs (CDs)

A

Playback-only storage disks for music that incorporate pure and very precise digital techniques, thus eliminating noise during recording and editing sessions.

46
Q

Indies

A

Independent music and film production houses that work outside industry oligopolies; they often produce less mainstream music and film.

47
Q

Hip-Hop

A

Music that combines spoken street dialect with cuts (or samples) from older records and bears the influences of social politics, male boasting, an comic lyrics carried forward from blues, R&B, soul, and rock and roll.

48
Q

Pop Music

A

Popular music that appeals to either a wide cross section of the public or to sizable subdivisions within the larger public based on age, region, or ethnic background; the word pop has also been used as a label to distinguish popular music from classical music.

49
Q

Blues

A

Originally a kind of black folk music, this music emerged as a distinct category in the early 1900s; it was influenced by African American spirituals, ballads, and work songs in the rural South, and by urban guitar and vocal solos from the 1930s and 1940s.

50
Q

Soul

A

Music that mixes gospel, blues, and urban and southern black styles with slower, more emotional, and melancholic lyrics.

51
Q

Online Piracy

A

The illegal uploading, downloading, or streaming of copyrighted material, such as music or movies.

52
Q

Rockabilly

A

Music that mixes bluegrass and country influences with those of black folk music and early amplified blues.

53
Q

Bootlegging

A

The illegal counterfeiting or pirating of music videos that are priced and/or sold without official permission from the original songwriter, performer, or copyright holder.

54
Q

Folk-Rock

A

Amplified folk music, often featuring politically overt lyrics; influenced by rock and roll.

55
Q

Stereo

A

The recording of two separate channels or tracks of sound.

56
Q

Cover Music

A

Songs recorded or performed by musicians who did not originally write or perform the music; in the 1950s, some white producers and artists capitalized on popular songs by black artists by “covering” them.

57
Q

Digital Recording

A

Music recorded and played back by laser beam rather than by needle or magnetic tape.

58
Q

Oligopoly

A

In media economics, an organizational structure in which a few firms control most of an industry’s production and distribution resources.

59
Q

Alternative Rock

A

Non mainstream rock music, which includes many types of experimental music and some forms of punk and grunge.

60
Q

MP3

A

Short for MPEG-1 Layer 3, an advanced type of audio compression that reduces file size, enabling audio to be easily distributed over the Internet and to be digitally transmitted in real time.

61
Q

Rock and Roll

A

Music that mixes the vocal and instrumental traditions of popular music; it merged the African American influences of urban blues, gospel, and R&B with the white influences of country, folk, and pop vocals.

62
Q

Payola

A

The unethical (but not always illegal) practice of record promoters paying deejays or radio programmers to favor particular songs over others.

63
Q

A&R (artist and repertoire) Agents

A

Talent scouts of music business who discover, develop, and sometimes manage performers.

64
Q

Rhythm and Blues (R&B)

A

Music that merges urban blues with big-band sounds.

65
Q

Folk Music

A

Music performed by untrained musicians and passed down through oral traditions; it encompasses a wide range of music, from Appalachian fiddle tunes to the accordion-led zydeco of Louisiana.

66
Q

Audiotape

A

Lightweight magnetized strands of ribbon that make possible sound editing and multiple-track mixing; instruments or vocals can be recorded at one location and later mixed onto a master recording in another studio.

67
Q

Counterfeiting

A

Illegal reissues if out-of-print recordings and the unauthorized duplication I manufacturer recordings sold on the black market at cut-rate prices.

68
Q

Jazz

A

An improvisational and mostly instrumental musical form that absorbs and integrates a diverse body of musical styles, including African rhythms, blues, big band, and gospel.

69
Q

Analog Recording

A

A recording that is made by capturing the fluctuations of the original sound waves and storing those signals on records or cassettes as a continuous stream of magnetism- analogous to the actual sound.

70
Q

Gangster Rap

A

A style of rap music that depicts the hardships of urban life and sometimes glorifies the violent styles of street gangs.

71
Q

Touch the star in the lower-right to bookmark a card. You can come back later and create a study session to study only bookmarked cards.

(Flip to continue)

A

To mark a card as mastered, and not see it again during this study session, touch the checkmark in the upper-right.

(Continue to next card)

72
Q

Flashcardlet is free and always open to suggestions. For support, you can visit the Facebook page or send an email to jeffhollidaysoftware@gmail.com.

(Flip to continue)

A

This concludes the tutorial. If Flashcardlet helps you, please rate it 5 stars on the app store. Happy studying!

73
Q

Welcome to the Flashcardlet tutorial. Tap the card to see the other side.

A

Slide the card to the side to move to the next card.

Continue to next card

74
Q

To edit a deck, press the edit button on the deck screen.

Flip to continue

A

You can delete a deck from either the deck editor screen, or by swiping to the right on the deck’s name on the library screen.

(Continue to next card)

75
Q

If you create your cards on Quizlet.com and mark them as publicly accessible, you can download them to Flashcardlet.

(Flip to continue)

A

You can even add images to the back of cards when you use Quizlet.com. If you want to access your cards on multiple devices, you should use Quizlet.

(Continue to next card)

76
Q

You can create your own cards using Flashcardlet. However, you probably don’t need to!

(Flip to continue)

A

Quizlet.com has millions of sets of flashcards that you can download. They probably already have a deck that is perfect for what you’re studying.

(Continue to next card)

77
Q

Flashcardlet works in both portrait and landscape orientations. Try rotating your device to see the difference.

(Flip to continue)

A

You can also see a card list, adjust the font, show help, shuffle the cards, or start from the beginning by pressing the icon in the upper right.

(Continue to next card)

78
Q

Touch the star in the lower-right to bookmark a card. You can come back later and create a study session to study only bookmarked cards.

(Flip to continue)

A

To mark a card as mastered, and not see it again during this study session, touch the checkmark in the upper-right.

(Continue to next card)

79
Q

Flashcardlet is free and always open to suggestions. For support, you can visit the Facebook page or send an email to jeffhollidaysoftware@gmail.com.

(Flip to continue)

A

This concludes the tutorial. If Flashcardlet helps you, please rate it 5 stars on the app store. Happy studying!

80
Q

Welcome to the Flashcardlet tutorial. Tap the card to see the other side.

A

Slide the card to the side to move to the next card.

Continue to next card

81
Q

To edit a deck, press the edit button on the deck screen.

Flip to continue

A

You can delete a deck from either the deck editor screen, or by swiping to the right on the deck’s name on the library screen.

(Continue to next card)

82
Q

If you create your cards on Quizlet.com and mark them as publicly accessible, you can download them to Flashcardlet.

(Flip to continue)

A

You can even add images to the back of cards when you use Quizlet.com. If you want to access your cards on multiple devices, you should use Quizlet.

(Continue to next card)

83
Q

You can create your own cards using Flashcardlet. However, you probably don’t need to!

(Flip to continue)

A

Quizlet.com has millions of sets of flashcards that you can download. They probably already have a deck that is perfect for what you’re studying.

(Continue to next card)

84
Q

Flashcardlet works in both portrait and landscape orientations. Try rotating your device to see the difference.

(Flip to continue)

A

You can also see a card list, adjust the font, show help, shuffle the cards, or start from the beginning by pressing the icon in the upper right.

(Continue to next card)

85
Q

Spyware

A

Software with secretive codes that enable commercial firms to “spy” on users and gain access to their computers.

86
Q

Fiber-Optic Cable

A

Thin glass bundles of fiber capable of transmitting thousands of messages converted to shooting pulses of light along cable wires; these bundles of fiber can carry broadcast channels, telephone signals, and all sorts of digital codes.

87
Q

Data Mining

A

The unethical gathering of data by online purveyors of content and merchandise.

88
Q

Directories

A

Review and cataloging services that group Web sites under particular categories (e.g., Arts & Humanities, News & Media, Entertainment).

89
Q

Phishing

A

An Internet scam that begins with phony e-mail messages that appear to be from an official site and request that customers send their credit card numbers and other personal information to update the account.

90
Q

Digital Communication

A

Images, texts, and sounds that use impulses of electric current or flashes of laser light and are converted (or encoded) into electronic signals represented as varied combinations of binary numbers, usually ones and zeros; these signals are then reassembled (decoded) as a precise reproduction of a TV picture, a magazine, article, or a telephone voice.

91
Q

Wiki Web Sites

A

Web sites that are capable of being edited by any user; the most famous is Wikipedia.

92
Q

Open-Source Software

A

Non commercial software hated freely and developed collectively on the Internet.

93
Q

HTML (hypertext markup language)

A

The written code that creates Web pages and links; a language all computers can read.

94
Q

Avatar

A

An identity created by an Internet user in order to participate in a form of online entertainment, such as World of Warcraft or Second Life.

95
Q

Internet Service Provider (ISP)

A

A company that provides Internet access to homes an businesses for a fee.

96
Q

Cookies

A

Information profiles about a user that are usually automatically accepted by a Web browser and stored on the user’s own computer hard drive.

97
Q

Microprocessors

A

Miniature circuits that process and store electronic signals.

98
Q

Portal

A

An entry point to the Internet, such as a search engine.

99
Q

Broadband

A

Data transmission over a fiber-optic cable- a signaling method that handles a wide range of frequencies.

100
Q

Opt-In or Opt-Out Policies

A

Controversial Web site policies over personal data gathering: opt-in means Web sites must gain explicit permission from online consumers before the site can collect their personal data; opt-out means that Web sites can automatically collect personal data unless the consumer goes to the trouble of filling out a specific form to restrict the practice.

101
Q

World Wide Web

A

A data linking system for organizing and standardizing information on the Internet; the WWW enables computer-accessed information to associate with- or link to- other information, no matter where it is on the Internet.

102
Q

Search Engines

A

Computer programs that allow users to enter key words or queries to find related sites on the Internet.

103
Q

Blogs

A

Sites that contain articles in reverse chronological journal-like form, often with reader comments and links to other articles on the Web (from the term Web log).

104
Q

Digital Divide

A

The socioeconomic disparity between those who do and those who do not have access to digital technology and media, such as the Internet.

105
Q

Social Media Sites

A

Web sites that allow users to create personal profiles, upload photos, create lists of favorite things, and post messages to connect with old friends and to meet new ones.

106
Q

Massively Multiplayer Online Role-Playing Games (MMORPGs)

A

Role-playing games set in virtual fantasy worlds that require users to play through an avatar.

107
Q

Browsers

A

Information-search services, such as Microsoft’s Internet Explorer, Firefox, and Google Chrome, that offer detailed organizational maps on the Internet.

108
Q

E-commerce

A

Electronic commerce, or commercial activity, on the web.

109
Q

Telecommunications Act of 1996

A

The sweeping update of telecommunications law that led to a wave of media consolidation.

110
Q

E-mail

A

Electronic mail messages sent over the Internet; developed by computer engineer Ray Tomlinson in 1971.

111
Q

Instant Messaging

A

A Web feature that enables users to hat with buddies in real time via pop-up windows assigned to each conversation.