MEDIA Flashcards

(69 cards)

1
Q

are meant to terrify the audience

A

horror

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2
Q

creates dread, fear, disgust and terror

A

horror

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3
Q

features ghosts, zombies, demons, monsters, etc as the antagonists

A

horror

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4
Q

are meant to thrill the audience

A

thriller

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5
Q

create suspense, excitement, anticipation and anxiety

A

thriller

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6
Q

feature criminals, evil men and women as the antagonists

A

thriller

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7
Q

has more supernatural elements

A

horror

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8
Q

has less supernatural elements

A

thriller

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9
Q

create an eerie and frightening athmosphere

A

horror

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10
Q

create an atmosphere of menace and sudden violence

A

thriller

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11
Q

is not as realistic as

A

horror

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12
Q

are more plausible and realistic

A

thriller

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13
Q

is a french word that means class or type

A

genre

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14
Q

Genre is a french word that means _____ or _____

A

class or type

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15
Q

is a way of categorizing a particular media text according to its content and style

A

genre

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16
Q

can be recognized by its common set of distinguishing features

A

genre

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17
Q

are very funny movies that are designed to make us laugh

A

comedy

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18
Q

are high-energy and contain lots of stunts and fight scenes

A

action

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19
Q

are very imaginative

A

science-fiction

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20
Q

the setting is usually in another planet or a far away land with unknown aliens

A

science-fiction

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21
Q

they usually take place far into the future

A

science-fiction

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22
Q

there is always a lot of dancing and singing

A

musical

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23
Q

are very serious with powerful characters and a strong plot

A

drama

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24
Q

are made to scare u. there’s usually a monster

A

horror

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25
looks like a cartoon
animated
26
characters can be human or animals. it's common for famous actors to provide the voices for some of the characters
animated
27
is usually about two people who all in love
romance
28
are codes, conventions, formats, symbols or narrative structures that indicate the meaning of media messages to an audience
media languages
29
are the building blocks of media
codes, conventions and genre
30
are the generally accepted way of doing something
conventions
31
they refer to a standard or norm that acts as a rule or governing behavior
conventions
32
are closely connected to the audience expectations of a media product
conventions
33
are system of signs, which create meaning.
codes
34
they include the language, dress or actions of characters, or iconic symbols that are easily understood
codes
35
three types of codes
techincal symbolic written
36
ways in which equipment is used to tell a story
technical codes
37
examples of technical codes
camera techniques framing depth of fields lighting audio exposure
38
camerA TECHNIQUES
Basic camera shots advanced camera shots camera angles
38
camerA TECHNIQUES
Basic camera shots advanced camera shots camera angles
39
ex. of basic camera shots
extreme wide shot wide shot medium shot medium close up close up extreme close up full shot
40
ex. of advanced camera shots
two shot cut away over the shoulder selective focus arc shot
41
camera angles
eye-level high angle low angle bird's eye view worm's eye view canted/dutch
42
shows what is beneath the surface of what we see
symbolic codes
43
ex. of symbolic codes
objects setting stage design acting clothing color
44
ACTING ff. discussion points
body language tone of voice/ accent/ pace of speech facial expression any distinctive common movement by the character stance/ walk/ movement
45
use of language style and textual layout
written
46
ex. of written
headlines captions speech bubbles language style typography
47
people think they are immune to media influence than others
third-party theory
48
when a person or event gets media attention, it influences the way the person acts or the way the event functions
reciprocal effect
49
media coverages often increases self consciousness, which affects our actions
reciprocal effect
50
refers to media-induced change that is counter to the desired change
boomerang effect
51
this theory shows that our messages can sometimes produce the opposite effect of what we had hoped
boomerang effect
52
states that media exposure, specifically to television, shapes our social reality by giving us a distorted view on the amount of violence and risk in the world
cultivation theory
53
created cultivation theory?
george gerbner
54
MTRCB meaning
movie and television review and classification board
55
all ages
G
56
below 13
pg
57
13 and above
r-13
58
16 and above
r-16
59
18 and above
r-18
60
not suitable for public exhibition
X
61
process whereby the mass media determine what we think and worry about
agenda-setting theory
62
public reacts not to actual events but to the pictures in our head, created by media
agenda setting theory
63
created agenda setting theory
lippman McCombs Shaw
64
the model tries to understand how the population is manipulated, and how the social, economic, political attitudes are fashioned in the minds of people
propaganda model of media control
65
who created propaganda model of media control
herman and chomsky
66
ideas or statements that are often false or exaggerated and that are spread in order to help a cause, a political leader, a government etc..
propaganda
67
the essence of propaganda
Stereotypes are the heart of all propaganda efforts. Their purpose is to create the perception that our actions are always ethical and honorable, while those of our opponents are always unethical and dishonorable
68
basic camera movements
pan, tilt, truck