MEDIA Flashcards

1
Q

are meant to terrify the audience

A

horror

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2
Q

creates dread, fear, disgust and terror

A

horror

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3
Q

features ghosts, zombies, demons, monsters, etc as the antagonists

A

horror

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4
Q

are meant to thrill the audience

A

thriller

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5
Q

create suspense, excitement, anticipation and anxiety

A

thriller

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6
Q

feature criminals, evil men and women as the antagonists

A

thriller

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7
Q

has more supernatural elements

A

horror

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8
Q

has less supernatural elements

A

thriller

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9
Q

create an eerie and frightening athmosphere

A

horror

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10
Q

create an atmosphere of menace and sudden violence

A

thriller

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11
Q

is not as realistic as

A

horror

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12
Q

are more plausible and realistic

A

thriller

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13
Q

is a french word that means class or type

A

genre

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14
Q

Genre is a french word that means _____ or _____

A

class or type

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15
Q

is a way of categorizing a particular media text according to its content and style

A

genre

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16
Q

can be recognized by its common set of distinguishing features

A

genre

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17
Q

are very funny movies that are designed to make us laugh

A

comedy

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18
Q

are high-energy and contain lots of stunts and fight scenes

A

action

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19
Q

are very imaginative

A

science-fiction

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20
Q

the setting is usually in another planet or a far away land with unknown aliens

A

science-fiction

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21
Q

they usually take place far into the future

A

science-fiction

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22
Q

there is always a lot of dancing and singing

A

musical

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23
Q

are very serious with powerful characters and a strong plot

A

drama

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24
Q

are made to scare u. there’s usually a monster

A

horror

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25
Q

looks like a cartoon

A

animated

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26
Q

characters can be human or animals. it’s common for famous actors to provide the voices for some of the characters

A

animated

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27
Q

is usually about two people who all in love

A

romance

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28
Q

are codes, conventions, formats, symbols or narrative structures that indicate the meaning of media messages to an audience

A

media languages

29
Q

are the building blocks of media

A

codes, conventions and genre

30
Q

are the generally accepted way of doing something

A

conventions

31
Q

they refer to a standard or norm that acts as a rule or governing behavior

A

conventions

32
Q

are closely connected to the audience expectations of a media product

A

conventions

33
Q

are system of signs, which create meaning.

A

codes

34
Q

they include the language, dress or actions of characters, or iconic symbols that are easily understood

A

codes

35
Q

three types of codes

A

techincal
symbolic
written

36
Q

ways in which equipment is used to tell a story

A

technical codes

37
Q

examples of technical codes

A

camera techniques
framing
depth of fields
lighting
audio
exposure

38
Q

camerA TECHNIQUES

A

Basic camera shots
advanced camera shots
camera angles

38
Q

camerA TECHNIQUES

A

Basic camera shots
advanced camera shots
camera angles

39
Q

ex. of basic camera shots

A

extreme wide shot
wide shot
medium shot
medium close up
close up
extreme close up
full shot

40
Q

ex. of advanced camera shots

A

two shot
cut away
over the shoulder
selective focus
arc shot

41
Q

camera angles

A

eye-level
high angle
low angle
bird’s eye view
worm’s eye view
canted/dutch

42
Q

shows what is beneath the surface of what we see

A

symbolic codes

43
Q

ex. of symbolic codes

A

objects
setting
stage design
acting
clothing
color

44
Q

ACTING
ff. discussion points

A

body language
tone of voice/ accent/ pace of speech
facial expression
any distinctive common movement by the character
stance/ walk/ movement

45
Q

use of language style and textual layout

A

written

46
Q

ex. of written

A

headlines
captions
speech bubbles
language style
typography

47
Q

people think they are immune to media influence than others

A

third-party theory

48
Q

when a person or event gets media attention, it influences the way the person acts or the way the event functions

A

reciprocal effect

49
Q

media coverages often increases self consciousness, which affects our actions

A

reciprocal effect

50
Q

refers to media-induced change that is counter to the desired change

A

boomerang effect

51
Q

this theory shows that our messages can sometimes produce the opposite effect of what we had hoped

A

boomerang effect

52
Q

states that media exposure, specifically to television, shapes our social reality by giving us a distorted view on the amount of violence and risk in the world

A

cultivation theory

53
Q

created cultivation theory?

A

george gerbner

54
Q

MTRCB meaning

A

movie and television review and classification board

55
Q

all ages

A

G

56
Q

below 13

A

pg

57
Q

13 and above

A

r-13

58
Q

16 and above

A

r-16

59
Q

18 and above

A

r-18

60
Q

not suitable for public exhibition

A

X

61
Q

process whereby the mass media determine what we think and worry about

A

agenda-setting theory

62
Q

public reacts not to actual events but to the pictures in our head, created by media

A

agenda setting theory

63
Q

created agenda setting theory

A

lippman
McCombs
Shaw

64
Q

the model tries to understand how the population is manipulated, and how the social, economic, political attitudes are fashioned in the minds of people

A

propaganda model of media control

65
Q

who created propaganda model of media control

A

herman and chomsky

66
Q

ideas or statements that are often false or exaggerated and that are spread in order to help a cause, a political leader, a government etc..

A

propaganda

67
Q

the essence of propaganda

A

Stereotypes are the heart of all propaganda efforts. Their purpose is to create the perception that our actions are always ethical and honorable, while those of our opponents are always unethical and dishonorable

68
Q

basic camera movements

A

pan, tilt, truck