mix Flashcards
SRP IP Defender
FLOP
HU vs X
bet: 1/2 pot - entire range
SRP IP Defender
FLOP
HU vs CBET
call: BDFD+
SRP IP Defender
FLOP
MW vs X
bet: 1/2 pot - 2ndP+, GS+
SRP IP Defender
FLOP
MW vs CBET
raise: (3 - 4x) 2P+
call: 2ndP+, GS+
SRP IP Defender
TURN
HU vs. villain B-X
bet: 1/2 pot - entire range
got XR?
- call: Top 2P (FD, OESD - depends on $)
- reraise and all-in with nuts
SRP IP Defender
TURN
HU vs. villain XC-X
bet: 2/3 pot - TP+, GS+
got XR?
- call: Top 2P (FD, OESD - depends on $)
- reraise and all-in with nuts
SRP IP Defender
TURN
HU vs. villain B-B (XC-D)
raise: (2,5 - 3x) 2P+
call: TP, OESD, FD, 2ndP - if FD possible or if we had TP on the flop and turn is an overcard
SRP IP Defender
RIVER
vs. villain B-XC-X or XC-X-X or XC-XC-X
- never bluff
value bet: 2P+ (TPTK)
check back everything else - got XR?
FD on board? yes - call: straight; reraise all-in: nuts
FD on board? no - call: set, reraise all-in: nuts
SRP IP Defender
RIVER
vs. block bet
never bluff raise
SRP IP Defender
RIVER
vs. any OOP multistreet aggression (B-B-B) (vs. CBET)
never bluff catch
call: only TPTK+
SRP IP Defender
RIVER
vs. B-B-X
bet: 1/2 pot without SD value
SRP OOP Defender
FLOP
HU
- check: entire range
- vs. CBET?
raise: 2P+, FD, OESD
call: GS, all pairs except for underpair
flop rainbow disconnected? raise all bluffs
SRP OOP Defender
FLOP
MW
XR hotspot (Do not apply hotspots with a player left to act. Increase equity requirements for hotspots when closing the action vs. a player who has bet into a multiway pot - backdoor+overcards.)
XC: TP+, GS+
XR: 2P+
SRP OOP Defender
TURN
HU after FLOP XR
bet: 2/3 pot 2P+, OESD (8+outs), FD (9+outs)
check: everything else
SRP OOP Defender
TURN
HU after FLOP X-X
bet: 2/3 pot everything, Ace on turn - don’t bluff
SRP OOP Defender
TURN
HU after FLOP XC
- check: everything
- villain bet?
raise: 2P+
call: TP, OESD, FD, 2ndP - when FD possible or we had TP on the flop and turn is an overcard
SRP OOP Defender
RIVER
after X-B
- all bluffs: Ace on river?
no: bet 2/3 pot
yes: give up
bet: 2/3 pot TP+ - villain R: FD?
yes - call: straight, reraise all-in: nuts
no - call: set, reraise all-in: nuts
SRP OOP Defender
RIVER
after XR-B
- give up: bluffs
value bet: Top2P+ (case-by-case) - villain R: FD?
yes - call: straight, reraise all-in: nuts
no - call: set, reraise all-in: nuts
SRP OOP Defender
RIVER
after XR-X
- give up: bluffs
value bet: 2P+ - villain R: FD?
yes - call: straight, reraise all-in: nuts
no - call: set, reraise all-in: nuts
SRP OOP Defender
RIVER
after XC-XC
never bluff catch!
Fold all bluffcatchers that don’t dominate a portion of Villain’s value-betting range.
XC only with TPTK+
SRP IP Aggressor
FLOP
HU vs. SB
cbet: 1/3 pot
1. T-high flop and lower: P+, GS, OESD, FD, BDFD/BDSD+ 2 overcards, BDFD+BDSD+1 overcard
2. single-broadway flop: 2ndP+, GS, OESD, FD, BDFD/BDSD+ 2 overcards, BDFD+BDSD+1 overcard
3. double-broadway flop: TP+, GS, OESD, FD, BDFD/BDSD+ 2 overcards, BDFD+BDSD+1 overcard
check back: everything else
SRP IP Aggressor
FLOP
HU vs. BB
cbet: 1/3 pot entire range
SRP IP Aggressor
FLOP
MW
cbet: 2/3 pot
low board (T-high) - 2ndP+, GS, OESD, FD, BDFD/BDSD+ 2 overcards
non-low board - TP+, GS, OESD, FD, BDFD/BDSD+ 2 overcards
SRP IP Aggressor
TURN
vs. SB flop X-X a SB X again
bet 1/2 pot everything
SRP IP Aggressor
TURN
TP+, GS, OESD, FD
cbet: 2/3 pot
1. 4str/4flush board: value bet straight and flush
2. villain XR:
reraise and all-in: nuts
call: top 2P (OESD a FD depending on $)
SRP IP Aggressor
TURN
2ndP and worse pairs
check back
SRP IP Aggressor
TURN
bluffs worse than GS
FD closed, paired board?
no - check back
yes - cbet 2/3 pot
SRP IP Aggressor
TURN
vs. flop XR and villain X turn
bluffs except for Ace high - bet 1/2 pot
Ace high - check back
TP + 3rd kicker and worse value - check back
TP + 2nd kicker and better - bet 1/2 pot => vs. XR all-in smaller than 6x - yes (call everything), no (fold TP¨, call better than TP)
SRP IP Aggressor
TURN
value
cbet: 2/3 pot - TP+
1. 4str/4flush board: value bet straight and flush
2. villain XR:
reraise and all-in: nuts
call: top 2P
check back: 2ndP and worse pairs
SRP IP Aggressor
TURN
bluffs
cbet: 2/3 pot - GS, OESD, FD
check back - bluffs worse than GS
FD closed, paired board?
no - check back
yes - cbet 2/3 pot
SRP IP Aggressor
RIVER
vs. SB X-XC-X
river broadway overcard?
yes - bet 2/3 pot all bluffs
no - give up
SRP IP Aggressor
RIVER
vs. XC-XR-X
bet nuts only
SRP IP Aggressor
RIVER
vs. XC-XR-B
never bluff catch, call only if we dominate a part of villains value
SRP IP Aggressor
RIVER
vs. XR-B-B
never bluff catch, call only if we dominate a part of villains value
SRP IP Aggressor
RIVER
vs. XC-XC-X
- villain SB: river broadway overcard?
no - give up,
yes - bet 2/3 pot all bluffs - villain is BB or isoraise pot IP:
all bluffs: bet 2/3 pot
TPTK+: cbet 2/3 pot; villain XR: FD on board?
yes: reraise all-in with nuts, call with straight
no FD: reraise all-in with nuts, call with set
SRP IP Aggressor
RIVER
vs. XC-X-X
bet 1/2 pot all bluffs
SRP IP Aggressor
RIVER
vs. XR-X-B
call only if we dominate a part of villains value
SRP OOP Aggressor
FLOP
HU
- check everything
- villain stab?
raise: 2P+, OESD, FD
call: GS, all pairs (except for underpairs)
+ flop rainbow and disconnected: raise all bluffs 3-3,5x