motor learning and coaching Flashcards

1
Q

Types of feed back

  • Intrinsic feed back
  • Extrinsic feedback
A

Intrinsic feed back - person’s own sensory system,

Extrinsic feedback - someone of something external to the person.

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2
Q

Forms of feed back

A

video, specific verbal, general verbal, feelings of mastery, self confidence, financial reward, kinaesthetic.

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3
Q

Two common forms of feed back

A

Knowledge of result (objective)- measure what happened

Knowledge of performance (subjective) - relies more on the opinion of the observer.

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4
Q

Front loading and Terminal feedback

A

Front loading - pointing out key elements or teaching points prior to performing an activity.
Terminal feedback - feedback that is given at the completion of the movement.

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5
Q

Structure of a training session

A
1- warm up
2- skill development
3- fitness (conditioning)
4- culmination
5- cool down
6- recovery
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6
Q

Recovery techniques

A

stretching, hydration, diet, hydrotherapy, massarge, compression garment, (mental;) meditation and breathing techniques.

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7
Q

Classification system 1 - motor / cognitive

A

A motor skill is an observable movement involving the muscles that is aimed at achieving a desired outcome. This is distinct from a cognitive skill in which the ability to think and decide is the desired outcome

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8
Q

Classification system 2 - open and closed skills

A

Open skills - occur in an unstable, unpredictable environment where conditions are continually changing
eg. AFL, ski
- The demands of the skill vary depending on the requirements of a game.
Closed skills - occurs in a stable, predictable environment where conditions stay the same
- The person can plan what to do and when to do it because the demands and requirements of the activity are known and can be practised

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9
Q

Classification system 3 - gross motor and fine motor skill

A

A fine motor skill is one that requires delicate muscle movement to perform a refined skill
A gross motor skill is concerned with the movement of large muscle groups in order to complete a major movement action e.g. running

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10
Q

Classification system 4 - discrete motor, continues motor, and serial skills.

A

A discrete skill to one that has a clearly defined beginning and end point. eg. golf swing, archery.
A continues skill is one that sits at the opposite end of the spectrum - almost impossible to see exactly where the skill begins and ends eg. soccer, marathon.
A serial skill require a sequence of steps or motor movements to complete a task. eg. long jump (run, hop, skip, jump, land).

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11
Q

K.O.O.T.

A

Knowledge - The ability to effectively relay that information to athletes, is at the top of the coaching skills hierarchy.
Organisation - various methods of organising their players.
Observation - Analyse the athletes in their care, help map out future directions. Coaches must be skilled at observing performance.
Teaching - coaches must be able to get the message across to their athletes affectively through the process of teaching.
- 1 coaching directions ( command style, reciprocal style)
- 2 athlete - directed ( sport educated models)
- 3 game sense ( self - directed)

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12
Q

C.s.M.A.R.T.E.R

A
Challenging ( testing and stretching) 
Specific ( closely defined)
Measurable ( changes that are recordable) 
Achievable ( within capability) 
Realistic ( relevant)
Time frame ( achievement time / date)
Evaluated ( against personal or external standards)
Reviewed ( debriefed)
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13
Q

Types of practice

A

1) whole practice - full version
2) part practice - particular skill eg. netball shooting.
- modified game eg. half court.
3) progressive part practice - shaping
- chainging

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14
Q

structure of a training session

A

1) warm up
2) skill development
3) fitness (conditioning)
4) culmination
5) cool down
6) recovery

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15
Q

Phases of motor learning

A

Cognitive phase
associative phase
autonomous phase

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16
Q

Cognitive phase

A

Formation of a mental picture of what to do and the basic movement patterns. Beneficial for a visual demonstration. the performer at this stage has very little ability to detect what went right or wrong. Feedback must be immediate and uncomplicated.

17
Q

Associative Phase

A

This is the trial and error stage. The coach observes the success of the performance and attempts to intervene in order to guide improvement. This phase internal feedback from the body becomes important.

18
Q

Autonomous Phase

A

The performer has refined the skill so that the established motor program is automatic and requires no conscious thought. The performer at this stage generally has a high degree of consistency and accuracy.

19
Q

Chaining and shaping

A

Shaping - simplified version of a skill for initial learning with the subsequents addition of the missing components. eg. volleyball set (fingers, then arms, then legs)
Chaining - involves the breaking down of a skill into its component parts and teaching and practising each part. eg. triple jump (run up take off ect)

20
Q

factors affecting skill level

A

age, fatigue, practise time, motivation, focus, goals, vision, knowledge.

21
Q

Types of cues used to improve performance

A

Stage 1 - input ~ picking up information from opponent
Stage 2 - processing ~ information from long term memory is adjusted
by short term memory
Stage 3 - response ~ the movement response program selected is
automatically carried by the muscular system
Stage 4 - feed back ~ was it successful?, did the opponent return shot
- experience = long term memory