PCM Key Terms - 3.1 Flashcards
Antecedent States
One of the five situational influences with an effect on the purchase decision process, which includes the consumer’s mood and the amount of cash on hand
Attitude
learned predisposition to respond to an object or class of objects in a consistently favorable or unfavorable way
Behavioral Learning
the process of developing automatic responses to a situation built up through repeated exposure to it
Beliefs
A consumer’s subjective perception of how a product or brand performs on different attributes based on personal experience, advertising, and discussions with other people.
Buying Behavior
The decision processes and actions of people involved in buying and using products
Cognitive Dissonance (Postpurchase Dissonance)
The feeling of post-purchase psychological tension or anxiety consumers may experience when faced with two or more highly attractive alternatives
Cognitive Learning
Involves making connections between two or more ideas or simply observing the outcomes of others’ behavior and adjusting one’s own accordingly
Consideration Set (Evoked Set)
The group of brands that a consumer would consider acceptable from among all the brands of which he or she is aware in the product class
Consumer Behavior
The actions a person takes in purchasing and using products and services, including the mental and social processes that come before and after these actions
Consumer Socialization
The process by which people acquire the skills, knowledge, and attitudes necessary to function as consumers.
Cue
A stimulus or symbol perceived by customers
Decision Heuristics
Mental shortcuts that help consumers narrow down choices; examples include price, brand, and product presentation
Determinant Attributes
Product or service features that are important to the byer and on which competing brands or stores are perceived to differ
Dissociative Group
A group that a person wishes to maintain a distance from because of differece in values or behaviors
Drive
A need that moves an individual to action
Esteem Needs
Needs for respect and recognition from others as well as self-esteem, as sense of one’s own worth
Evaluative Criteria
Factors that represent both the objective attributes of a brand and the subjective ones a consumer uses to compare different products and brands
Extended Problem Solving
Problem solving in which each of the five stages of the consumer purchase decision process is used, including considerable time and effort on external information search and in identifying and evaluating alternatives. Used in high involvement purchases and decisions involving risk
External Locus of Control
Refers to when consumers believe that fate or other external factors control all outcomes
External Search
An information search in which buyers seek information from sources other than their memories
Family Life Cycle
consists of the distinct phases that a family progresses through from formation to retirement, each phase bringing with it identifiable purchasing behaviors.
Financial Risk
Risk associated with a monetary outlay; includes the initial cost of the purchase, as well as the costs of using the item or service
Impulse Buying
An unplanned buying behavior resulting from a powerful urge to buy something immediately
Internal Locus of Control
Refers to when consumers believe they have some control over the outcomes of their actions, in which case they generally engage in more search activities
Internal Search
An information search in which buyers search their memories for information about products that might solve their problem
Involvement
The personal, social, and economic significance of the purchase to the consumer