Quiz #2 Review Part 1 Flashcards

1
Q

Conventional Method: Drawing

A

Most conventional design method
Main aid used by designers

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2
Q

Unconventional Methods

A

Formalize the procedure
Externalize design thinking

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3
Q

Formalize the procedure

A

-creating a checklist of sorts to make sure no part of the problem is overlooked
-standardizes the search for information so that no avenue is overlooked

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4
Q

Externalize design thinking

A

-get information into charts and diagrams
-better for sharing ideas/working with a team
-ideas are not only in your own head
-get systemic stuff on paper to have room for creativity

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5
Q

Rational methods

A

checklist
goal: get what you have to do out of your head

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6
Q

Creative methods

A

brainstorming, Goal: many ideas, Synectics, Goal: A specific solution

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6
Q

What is a concept?

A

-describes the imagery you are trying to achieve
-idea or visual image from which all design decisions can be made
-overall idea that unifies the parts of the project
-provides direction for the design,
-organizes the principles and elements of design for a project

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7
Q

Concept definition AHD

A

-a general idea or understanding, especially one derived from specific instances or occurrences

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8
Q

Concept definition design

A

-general strategy or approach for a solution
-gives you appropriate responses to specific project problems

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9
Q

What is a concept? Definition

A

-conception is a beginning
-beginning that can be touched off by inspiration

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10
Q

GREAT design

A
  1. Less, but better
  2. Blow people’s minds
  3. Don’t cause unnecessary harm
  4. Let function inform design
  5. Design local, think global
    Can be invisible
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11
Q

Design Thinking

A

-designing with intent/designing for meaning,
-a repeatable, human centered method for creative problem solving
-empathize, define, ideate, prototype, test

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12
Q

Design Process and Design Thinking

A

DP adds detail to the DT,
-personal (how do work and think?),
-may differ based on industry (industrial engineering vs apparel design),
-actual process is not so linear-may go in reverse and repeat steps often

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13
Q

Empathize

A

-Learn about the customer
-first step in design thinking, a skill that allows us to understand and share the same feeling that others feel, put ourselves in other people’s shoes and connect with how they might be feeling about their problem, circumstance, or situation.
-what is the person feeling?
-What actions or words indicate this feeling?
- Can you identify their feelings through words?
-What words would you use to describe their feeling?

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14
Q

Define

A

-Thinking about the solution
-construct a point of view based on customer needs and insights
-Understand why anything is, then that is the root of being able to come up with a solution,
-once the problem is identified and truly understood then your mind can be set free to ideate the ‘what ifs’,
-at this point the possible solutions are endless

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15
Q

Ideate

A

-Thinking-Form and content
-Brainstorm many possible solutions
-what will be presented/subject matter (content) and how (form)?
-If product design, what are you showing to the client?
-have to keep in mind cross-cultural understanding-does the form and the content convey? Really successful design communicates across time, distance, generations, cultures.

16
Q

Ideate: Form and function

A

-purpose (function) defines the look and shape (form)
-form follows function: purpose defines the look the shape

17
Q

What are design methods?

A

-any identifiable way of working.
-procedures, techniques, aids, tools

18
Q

Why methods matter?

A

-Something you dislike can still be a good design
-consider other opinions and different human perspectives
-various methods allow us to consider strengths and weaknesses
-create consistency to design process

19
Q

Ideate: Looking

A

Nature- generative design-numeric data generates forms
Artifacts and objects- seeing qualities beyond the object itself
History and culture- what shaped what you are looking at?
Thinking with materials

20
Q

Prototype

A

build a representation of your solutions

21
Q

Test

A

put prototype in front of users for feedback

22
Q

Doing and Redoing

A

-prototype and test stage
-reflect on what you have learned, be open to change, revisions, and restarts
-revisions usually grow ideas and refines your original into something better

23
Q

Critique and feedback

A

-prototype and test stage
-understand success and shortcomings
-often based on principles and elements
-best after completion of design
-Description, Analysis, Interpretation

24
Q

Non-linear

A

-order is the same but not the process
-don’t let process become habitual to not get in a rut
-get exposed, don’t get use to the process, keep it changing

25
Q

Another way of design thinking

A

-understand and empathies
-Synthesis
-Reframe
-Ideate
-Test

26
Q

Where to find design inspiration?

A
  1. Look broader, take a step back
  2. Look closer
  3. Think younger, like a child
27
Q

Where do we start?

A

-explore the ill-defined problem
-generate a concept

28
Q

Heuristic process

A

-hands on, designer has to learn for themselves while doing
-derived from a Greek word that means “to discover”

29
Q

Categories of Models

A

predictive, descriptive, prescriptive

30
Q

Predictive models

A

-analyze the past for the future
-help predict what will happen and why it will happen

31
Q

Descriptive models

A

-creating a relationship in the data, grouping
-the most primitive pieces of business intelligence
-based on data from past activities
-can detail what happened and what is happening to help you plan

32
Q

Prescriptive models

A

-decision based on all the elements, prescribing
-generated by analyzing a combination of numerical, categorical, and big data along with artificial intelligence, machine learning, human interaction, and business rules and sciences
-suggest possible design

33
Q

End goal of the design process

A

-What do we have to achieve?
-a solution, something we are proud of, something unique, something the client likes

34
Q

We have to have a description

A

-at the end of the process we have to have a description of the article to be made
-has to be understandable to who will make the object
-effectively communicate to the producer things like material, size, how it will work

35
Q

What is the main way to communicate design?

A

drawing