Quiz #2 Review Part 2 Flashcards

1
Q

Emphasis

A

draws attention to particular content, draws more attention to an element than it would have on its own

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2
Q

Focal Point

A

-a specific place of visual emphasis, get our gaze to the most important part of the design

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3
Q

How can you emphasis by contrast?

A

Change in direction of shapes or lines, making one element distorted or vice versa, change in size, shape, color or value of one object.

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4
Q

Emphasis by Isolation

A

-something is separated from the rest
-focal point doesn’t have to be center

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5
Q

Emphasis by Placement

A

-where you put the main point/feature of your design
-don’t use the dead center or to close to the edge
-objects in the center will get noticed first
-have like a gaze or direction pointing to the composition

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6
Q

Unity and Emphasis/Focal Point

A

CRAP
Continuity, Repetition, Alignment, Proximity

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7
Q

Continuity

A

our mind connect parts of a design when a line or other elements links them together. A flow of vision can point us toward a focal point.

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8
Q

Repetition

A

repeating an image or a word can establish its importance

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9
Q

Alignment

A

the eye is naturally drawn to a point near the center of a page, giving elements in that area perceived importance

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10
Q

Proximity

A

a part of the design that is isolated from other parts can become a focal point

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11
Q

Scale

A

-equals size
-refers to how an item relates to the size of the room or to something else

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12
Q

Proportion = Relative Size

A

looking at the size of something in relation to other elements or standards

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13
Q

Proportion

A

refers to the shape of an item and how it relates to other things in the room

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14
Q

Human Scale

A

-Anthropometric data
-commonly known size

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15
Q

Why unusual scale?

A

-Theme or purpose of the work might require an unusual scale
-focuses our attention on something different about the product or design
-might indicate some special meaning

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16
Q

Exaggerated Scale

A

Causes us to notice, may evoke emotions, give us information about meaning, can contrast large versus small

17
Q

Surrealism

A

-sought to release the creative potential of the unconscious mind
-ex irrational juxtaposition images
-images that cannot be explained in rational terms
-viewer has to stop and think of the objects and what they know and expect to see
-often a confusion of scale

18
Q

Proportion design

A

relative-requires designer skill/insight
-no right or wrong answer except for intent of the designer
-sometimes design goals may require disproportion, creates emphasis

19
Q

Golden Ratio/Rectangle

A

-root rectangle
-the number 1.618
-Fibonacci sequence: 0,1,1,2,3,5,8,13,21,34
-ratio 60-30-10

20
Q

How do we achieve balance?

A

-consider the visual weight
-achieve equal distribution
-consider vertical and horizontal axes

21
Q

Symmetrical Balance

A

-easiest to identify and implement
-bilateral: shapes repeated on either side of a vertical axis, mirror image, rooted in our awareness of the human body
-formal balance

22
Q

Asymmetrical Balance

A

-achieve balance through dissimilar objects with equal visual weight
-Also called informal balance
-most things we see are asymmetrical
-seems less planned, but still requires planning
-dynamic, modern, movement

23
Q

How to achieve asymmetry

A

-eye for design
-value, color, texture, pattern, position, eye direction

24
Q

Asymmetrical balance: value and color

A

value: darkness or lightness, contrast
Color: vibrant vs neutral

25
Q

Asymmetrical balance: Texture and Pattern

A

Texture: more texture=more interest=more weight to the eye
Pattern: is essentially a virtual texture

26
Q

Asymmetrical balance: Position and eye direction

A

Position: move larger closer to center to seem balanced with smaller item
Eye direction: connection eyes

27
Q

What about imbalance?

A

-lack of proportion or relation between corresponding things
-may be done purposefully
-used to assign meaning
-we notice imbalance because of emphasis

28
Q

Radial Balance

A

-all elements originate from a common central point
-common in nature and architecture
-ex. sun, flowers, ripples in a pond after a stone is tossed in

29
Q

Crystallographic Balance

A

allover design or patter, repeating pattern, no focal point

30
Q

Rhythm

A

-pattern in movement
-use the metaphor of music timed movement through space
-depends on pattern and movement
-beat is sensed by the eyes instead of the ears

31
Q

Visual Rhythm

A

-based on repetition of different elements
-can be found in any kind of object
-can create different feelings
-often creates movement

32
Q

Types of Rhythm

A

Alternating: same elements reappear in a regular order
Progressive: the repetition changes in a regular manner
Polyrhythmic Structures: several rhythmic patterns overlapping