Signs and Meanings, Elements of design, and Cinematic Techniques Flashcards

1
Q

Who are the two influential Scholars?

A

Ferdinand de Saussure and C.S. Peirce

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2
Q

Based by Saussure, a sign is composed of:

A

• Signifier (physical gesture that plrtrays meaning)
• Signified (mental concept the signifier conveys)

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3
Q

What are the two types of SIGNIFIED?

A

• Denotations = literal and primary meanings of an object
• Connotations = ideas or feelings typically associated with the word or object

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4
Q

What are the three terms of Peirce (1866-1913)?

A

• Icon - where signifier resembles the signified
• Symbol - relationship of signifier and signified is CULTURALLY SPECIFIC
• Index - signifier is caused by signified

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5
Q

Elements of Design

A

1.) Line
2.) Shape
3.) Color
4.) Space
5.) Texture
6.) Typography
7.) Framing

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6
Q

The connection between two points. Guides where you are supposed to look. Used to frame and emphasize other design elements. Creates a sense of movement.

A

Line

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7
Q

An area enclosed by an outline. The outline can be created by actual lines or differences in color. They can take on numerous forms, but they are characterized by their boundaries, which are created by lines or their surroundings.

A

Shape

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8
Q

Light being reflected on the surface. Adds character to a design. Even artwork made in grayscale must be careful with its color composition as there are several shades for each and every color.

A

Color

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9
Q

Name the three things essential in COLOR

A

Hue, Brightness, and Saturation

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10
Q

The area between elements. Shapes can be used to create other shapes by utilizing the empty spaces left in the
background. The space in between, or rather what is blank, creates another image entirely if done correctly.

A

Space

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11
Q

When textures of real-life objects are recreated digitally to use in images, they can evoke certain feelings, or create character. Creates a three-dimensional feel to a two-dimensional piece of artwork.

A

Texture

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12
Q

Refers to the typefaces or fonts utilized in the design. Not just informative but can also provide a design with striking visuals if done correctly.

A

Typography

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13
Q

Used to highlight certain design elements by surrounding them and separating them from the background. Can be used to crop images in ways to draw attention to it.

A

Framing

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14
Q

Principles of Design

A
  1. Balance
  2. Emphasis
  3. Movement
  4. Pattern
  5. Proportion
  6. Repetition
  7. Rhythm
  8. Variation
  9. Unity
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15
Q

What are the three types of Balance?

A

Symmetry, Asymmetry, Unbalanced

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16
Q

When filming, there are many different techniques a director can employ to emphasize certain characters, products, or other aspects present in a scene. Unlike still graphics and printed or painted works of art, working with video allows creators to use moving images and captured audio to convey whatever message they need to get across. This means there are more dynamic ways to frame specific elements.

A

Camera Shot

17
Q

Subject is filmed at eve-level to replicate how people see each other face to face

A

Eye Level Shot

18
Q

Subject is filmed from a lower level to establish the subject’s dominance or power.

A

Low Angle Shot

19
Q

Subject is filmed from a higher level to establish the subject’s inferiority.

A

High Angle Shot

20
Q

Camera is held at waist-level to capture action around the subject’s hip.

A

Cowboy Shot

21
Q

Camera films at knee-level to emphasize the subject’s superiority.

A

Knew Level Shot

22
Q

Camera set at ground level to emphasize the subject’s movement.

A

Ground Level Shot

23
Q

Subject is filmed at shoulder-level to make the subject feel smaller or shorter.

A

Shoulder Level Shot

24
Q

Camera films from a tilted angle to create a sense of disorientation or instability.

A

Dutch Angle Shot

25
Q

Subjects are filmed from a bird’s eye view, looking down on them to provide a fuller perspective of a scene.

A

Overhead Shot

26
Q

Subjects are filmed with a drone or from a flying vehicle to cover and display a vast expanse of scenery.

A

Aerial Shot

27
Q

What is Camera Movement?

A

a technique that is employed to aid the director with their storytelling, creating a more dynamic and engaging experience, thereby helping a film achieve its intended purpose.

28
Q

Moving a camera horizontally without moving it vertically.

A

Pan

29
Q

Moving a camera vertically without moving it horizontally.

A

Tilt

30
Q

Adjusting the focal length of the lens to make the subject appear closer or further away.

A

Zoom

31
Q

When the camera is lifted or lowered vertically in its entirety without tilting it.

A

Pedestal

32
Q

When a camera moves along a set of tracks to get closer or further away from the subject.

A

Dolly

33
Q

When the camera is moved left or right horizontally in its entirety without panning it.

A

Floating

34
Q

When the camera is moved left or right horizontally in its entirety without panning it.

A

Truck

35
Q

Types of Space

A

• 3D Space - has length, width and DEPTH
• + / - Space - involves positive space (within the line) and negative space (background)
• White Space - space between shapes (indicates distance of shapes)

36
Q

Carrying the camera to recreate a series of techniques, or to create a bouncy shot.

A

Handheld

37
Q

When a crane is used to hold a camera, allowing one to film from low and high shooting positions.

A

Jib