Skill Aquisition Flashcards
Motor Skill
Special form of skill that require movement of the body or limb
Skill Aquisition
Science that underpins movement learning or execution
Internal Sensory Information
Visual
Auditory
Touch
Proprioception
Proprioception (def)
body awareness in time and space
Cues (+stages of learning)
Irrelevant
Relevant
Cognitive (not very good), Associative (better), Autonomous (best)
Fundamental Movement Skill
basic movements traditionally associated with physical activity
Mastery of fundamental movement skill…
greater physical literacy
11 critical fundamental motor skills
catch, kick, run, vertical leap, dodge, leap, ball bounce, overhand throw, punt, forehand strike, two handed strike
Sport Specific Skill (eg)
More complex than FMS and often a sequence of FMS e.g. overhand throw -> tennis serve
Cognitive Stage Features
- beginner
- inconsistent, stiff, unrelaxed movements
- no error detection & correction
- substantial attention required
- many errors
- difficulty attending external cues
- can’t make use of intrinsic feedback
Cognitive Practice Type
part and blocked
Cognitive Feedback
Augmented
Associative Stage Features
- refine technique/movement pattern
- more consistent fewer errors, can detect cause of some errors
- start using intrinsic feedback
- more attention to external stimuli e.g. spin on ball
Associative Practice
random & blocked
Associative Feedback
Augmented and internal
Autonomous Features
- can perform skill automatically
- little attention required
- good intrinsic senses
- focus = develop tactics & strategies
Autonomous Practice
Random
Autonomous Feedback
internal & knowledge of performance
Precision of Movement
Fine motor skills
Gross motor skills
Fine Motor Skills
- small muscle groups
- require precision
Fine Motor Skills Example
darts, fingers on spin bowler
Gross motor skills
- large muscles
- requires strength, power, force
Gross motor skills example
quads of track cyclist exploding out gates
Type of movement
Discrete skills
serial skills
continuous skills
Discrete Skills
- short duration
- clear beginning and end
Discrete skills example
golf swing, start = backswing, end = follow through
Serial Skills
- series of discrete
- complex skill
Serial Skills example
triple jump = sprint, hop, step, leap
dance