terms 1-60 Flashcards

1
Q

AAA game

A

advertised frequently and have budgets over 20 million

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2
Q

convergence

A

games made to resemble a bordgame

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3
Q

alpha

A

the very first build of a game shared with testers

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4
Q

components

A

parts of a game

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5
Q

depth

A

easy or not it requires experience

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6
Q

design document

A

provides an overview

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7
Q

copyright

A

law that protects creation

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8
Q

abstract

A

a game that has nothing to do with the real world

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9
Q

analysis paralysis

A

when a player is presented with too many choices

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10
Q

avatar

A

a character that represents the player

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11
Q

bell curve

A

probability distributation where some events are more likely than others

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12
Q

decision makeing

A

choices that effect the rest of the game

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13
Q

dynamics

A

results like play actions being put into motion

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14
Q

cinematics

A

movie inserted into the video game

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15
Q

accessibility

A

easy to learn and play, not easy to master

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16
Q

agent

A

middle man between the creator and the publisher

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17
Q

dynamics

A

things like play actions being put into motion

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18
Q

cinematics

A

movie put into the game

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19
Q

acceessibillity

A

easy to learn and play

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20
Q

agent

A

someone whos the middle man betwene the creator and the publisher

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21
Q

features list

A

the details and selling points of a game

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22
Q

fluidity

A

game curcumstances change

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23
Q

Game design

A

content and rules of the game

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24
Q

game engine

A

the thing used to make the sound, graphics, and art

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25
Q

game writing

A

writing of the dialogue text, and story within the worlds

26
Q

genre

A

sub category of games with well defined methods and appeal to players

27
Q

goals

A

A desire or result that you want to achieve

28
Q

graphics

A

the visual aspects of a game

29
Q

graphical interface

A

everything on the screen that the user will see

30
Q

immersion

A

feeling like you are really in the game as though you are really there

31
Q

intellectual property

A

storys or characters that are owned by a company

32
Q

iterative

A

something thats repeated over and over

33
Q

length

A

the defined starting and ending points

34
Q

level design

A

maps and placement of objects and challenges within those maps

35
Q

luck of the draw

A

dose not require decision makeing, game is based only on luck

36
Q

mechanics

A

how you move.earn points, gain resoursces, ect. within the game

37
Q

Patent

A

A strong form of protection for an intellectual property.

38
Q

Play Balance

A

A balanced game is one that is fair and each player has an equal chance of winning.

39
Q

Player Interaction

A

When the action of one player immediately affects at least one other players

40
Q

Play Testers

A

People who play an unfinished game to find errors, inconsistencies, or other issues.

41
Q

pitch

A

Brief description and/or presentation of a game or a game concept designed to secure

42
Q

probability

A

The likelihood that something will happen

43
Q

prototype

A

An early/unfinished version of the game

44
Q

publishers

A

Companies that manufacture and distribute games.

45
Q

random

A

Occurrences in a game that players have no control over.

46
Q

replayability

A

A game that allows it to be played over and over again

47
Q

rules

A

The mechanics enforce these things that you can or cannot do.

48
Q

service mark

A

Legal protection for a tagline or catchphrase.

49
Q

simulation

A

Intended to represent some part of reality.

50
Q

space

A

The look and feel of the game from its design.

51
Q

strategic

A

Strategy that involves your long range plan

52
Q

system

A

Collection of game mechanics that produce a given outcome.

53
Q

system design

A

Creation of rules and patterns in the game

54
Q

theme

A

Story or history that the game is trying to represent.

55
Q

trademark

A

Form of intellectual property that applies to titles and names

56
Q

transparency

A

Whether or not a game reveals its secrets.

57
Q

user interface design

A

How the player receives information and how the player interacts with the game

58
Q

volatility

A

The extent to which the game arrangements are not subject to the changes caused by other players.

59
Q

world design

A

Creation of the overall backstory, setting, and theme of the game

60
Q

zero sum

A

Situation where one player can only gain by taking away from another player