Unit 3: Learning and Development Flashcards
Action Research Model
A strategy of OD that typically involves the process of problem identification, data gathering, feedback of the data to the client group, data discussion and diagnosis, action planning, action, and reevaluation. These processes are recycled as needed to increase organization effectiveness.
Modeling
A process for learning new behaviors in which the trainee imitates the behavior of a model.
MOOC
Internet-based course containing lectures and other course materials.
Motivated Forgetting
An explanation for forgetting information in which the individuals want to gorget it either because it threatens their self-esteem or because it is no longer useful.
Motor Responses
Physical actions or skills that an individual acquires through practice.
Negative Transfer of Training
When the training activities inhibit performance in the new situation.
Negatively Accelerating Learning Curve
A learning situation characterized by rapid learning in the beginning with successively smaller increments of learning in later trials.
Nine-Box Grid
A 3x3 grid used to compare employees on three levels of job performance and three levels of promotion potential.
Numbers Fetish
The tendency to overemphasize numbers and to assume that they are more exact and precise than can be legitimately assumed from their subjective derivation.
Obsolescence
A reduction in ability tor effectiveness caused by lack of knowledge or skill due either to forgetfulness or the creation of new knowledge and technology.
Onboarding
A systematic approach to fully integrating a new employee into an organization and its culture.
Onboarding Portal
An online system that organizes all activities related to successfully integrating a new employee into an organization
Operant Conditioning
A theory of learning that involves the development of stimulus-response associations acquired through selective reinforcement of the correct response.
Operational Analysis
An examination of the behaviors that an employee must exhibit to be able to perform a task properly. An operational analysis is part of a training-needs analysis.
Organizational Analysis
An examination of the kinds of problems an organization is experiencing and where they are located in the organization. It is part of a training-needs analysis, which examines organizational effectiveness indices, personnel succession, and the organizational climate.
Organizational Development
Human resource activities that focus on improving the organization as a whole. A process for improving organizational functioning through a series of structured interventions.
Paired Comparisons
An evaluation procedure that ranks employees by comparing each employee with every other employee.
Passive Decay
An explanation for forgetting in which information that is not used is gradually forgotten and lost from memory.
Peer Appraisal
An evaluation of an employee’s performance by a coworker.
Perfromance Management
The process of improving job performance through performance planning, performance evaluation, mentoring, and continuous feedback.
Personnel Analysis
Part of the training-needs analysis that examines the abilities of individual employees to identify deficiencies in their performances.
Plateau
A horizontal part of a learning curve where no apparent performance improvements appear to be occurring.
Positive Transfer of Training
When the training activities enhance performance in the new situation.
Positively Accelerating Learning Curve
A learning situation characterized by slow improvements in performance in the early stages followed by significant improvement in later trials.
Primacy Effect
A form of evaluation bias in which an evaluator is unduly influenced by the individual’s earliest performance.
Proactive Inhibition
An explanation for forgetting in which old learning interferes with the acquisition of new information.
Programmed Instruction
A training technique that arranges the training material in small sequential steps. The ideas are presented one at a time, giving the trainee an opportunity to respond to the material and to demonstrate mastery of it.
Quasi-Experimental Design
Studies that occur in a natural setting where researchers do not have complete control of the experimental setting. They are not as conclusive as other experimental designs.
Realistic Job Preview
A recruiting strategy that involves telling applicants of the favorable and unfavorable aspects of the job so they have a more realistic understanding of it and can make an informed decision.
Recency Effect
A form of evaluation bias in which recent events are weighted more heavily in the mind of the evaluator that distant events.
Reciprocal Determinism
A basic philosophy social cognitive theory that suggests that the environment influences individual behavior but that individuals also influence their environment and change it.
Reinforcement Theory
A theory of motivation that says behavior is determined by the types of rewards or punishments associated with the behavior.
Retention Rate
The proportion of employees who remain employed during the entire period of time being analyzed.
Retroactive Inhibition
An explanation for forgetting in which new learning interferes with remembering old information.
Role Playing
A training technique in which participants are assigned to act out the roles of other people.
Role Reversal
A form of role playing in which two or more participants exchange roles and act out a situation.
Rote Learning
A kind of learning that involves memorization and the association of words, symbols, objects, or events.
S-Shaped Learning Curve
A learning situation characterized by slow learning at the beginning and end, with rapid learning occurring in the middle.
Sandwich Interviews
A format for a performance evaluation interview in which negative comments are sandwiched between positive comments at the beginning and end of the interview.
Self-Efficacy
A belief in one’s own capability to perform a specific task.
Sensitivity Training
A training technique in which the trainees participate in an unstructured group discussion. The trainees share their feelings and emotions without the aid of a trainer or a scheduled agenda of topics to discuss.
Sequencing Effect
A form of evaluation bias that occurs when an employee’s ratings are influenced by a relative comparison with the previous employee.
Shaping
A process of changing behavior that uses reinforcement to selectively reward successively closer approximations of the specific response that is desired.
Simulation
A training technique in which the trainee learns to respond in a training environment that is a reproduction of real-life conditions.
Six Levels of Learning
1) Knowledge, 2) Comprehension, 3) Application, 4) Analysis, 5) Synthesis, and 6) Evaluation.
Social Cognitive Theory
A theory of learning based on observational and symbolic learning. Learning is influenced by what is reinforced, either extrinsically or through self-administered reinforcement, especially the anticipation of future rewards. The environment influences individual behavior, but individuals in turn influence their environment.
Solomon Four-Group Design
Research design in which participants are randomly assigned to four groups. Two groups are pretested and two groups participate in training.
Stay Survey
A survey that helps organizations understand why employees choose to stay and what might cause them to leave.
Symbolic Learning
A process of learning that uses symbols such as words, mental images, and other cognitive associations.