Week 2 Flashcards

1
Q

Theories in acceptance of technology

A
  1. Diffusion Approach
  2. Management-information-system approach
  3. Cognitive approach
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2
Q

Diffusion Approach

A

Focuses on the forces that influence individuals decisions to adopt new technology
1. Macro societal forces: culture etc
2. Micro level influences: context

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3
Q

The cognitive approach

A

Three main ideas:
1. technology is a concept in a person’s mind
2. adoption of technology is a cognitive process
3. in that process, elements or linkages in the cognitive concept change

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4
Q

Management-information-system approach - two models

A
  1. Technology acceptance model (TAM)
  2. Unified theory of acceptance and use of technology (UTAUT)
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5
Q

Technology acceptance model (TAM)

A
  1. perceived ease of technology use
  2. perceived usefulness to achieve the goal
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6
Q

Unified theory of acceptance and use of technology (UTAUT)

A
  1. performance expectancy
  2. effort expectancy
  3. social influence
  4. facilitating conditions
  5. gender, age, and technology experience affect influences
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7
Q

Stages in research on CMC

A
  1. Social presence
  2. media richness
  3. social information processing (SIP)
  4. cues-filteres-out perspective
  5. hyperpersonal communication
  6. compensation medium = you can change certain parts of yourself online, for example being shy in real life
  7. Web 2.0 = the users become the creators of content
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8
Q

Social information processing/hyperpersonal communication

A
  1. focus on interaction between message qualities and characteristics of the channel with interpersonal goals
  2. the user is active, creative and opportunistic
  3. it was inspired by CMC then, which was:
    - text based
    - asynchronous
    - possibility to remain relatively anonymous
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9
Q

Social information processing

A
  1. based on a functional approach to communication
  2. interchangeability of verbal and nonverbal cues
  3. opposed to cue-filtered out perspective
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10
Q

Assumptions and propositions of SIP theory

A
  1. regardless of the medium, communicators seek relationships with each other
  2. communicators find textual alternatives to non-verbal cues for relational goals
  3. CMC operates at a slower rate than FtF communication (time); anticipation of future interaction becomes important
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11
Q

The cognitive approach

A

Three main ideas:
1. technology is a concept in a person’s mind
2. adoption of technology is a cognitive process
3. in that process, elements or linkages in the cognitive concept change

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12
Q

Hyperpersonal CMC theory

A
  1. Receivers –> idealization: they fill n the blanks and idealize based on stereotypes
  2. Senders –> selective self-presentation: engage in selective self-presentation
  3. Asynchronous channels –> channel facilitates selective self-presentation (time, edibility, controllability)
  4. Feedback process –> behavioral confirmation: feedback enabled through CMC magnifies 1 and 2
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13
Q

Importance of SIP and hyper personal communication

A
  1. process view of communication
  2. notion of cue interchangeability: function approach
  3. focus on cue, rate, time: re-interpretation of existing findings
  4. bringing interactivity: visionary in explaining internet based phenomena
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14
Q

Factors CASA: computers are social actors

A
  1. computers use words for output
  2. computers respond –> interactivity
  3. roles traditionally filled by humans (assistant, support)
    –> these factors distinguish computers from most other technologies and are associated with being humans
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15
Q

Experiment 1 - being polite to computers (Nass)

A

Participants which were interviewed about computer A’s performance by computer A were more polite than participants which were interviewed about computer A’s performance by computer B

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16
Q

Experiment 2 - computers as a group (Nass)

A

Participants in the team condition were more likely to…:
1. cooperate with the computer
2. conform to the computer’s suggestions
3. assess the computer as more friendly and more intelligent
4. perceive the computer as being similar to themselves
…then participants in the individual condition

17
Q

Experiment 3 - self-disclosure to computers

A

Participants in the ‘questions with intro’ condition were more likely to give more intimate answers (both in terms of breadth and depth of self-disclosure) than participants in the ‘question without intro’ condition

18
Q

Ethopoeia

A
  1. direct mindless response
  2. to an entity as human
  3. while knowing that the entity does not warrant human treatment
19
Q

Criticism of CASA paradigm

A
  1. people have more knowledge about, and experiences with media agents (compared to when CASA was developed)
  2. technologies have changed and have become more anthropomorphic
  3. interactions between humans and media agents have changed
    a. more social affordances: personalization and more bandwidth
    b. more time: users interact much more frequently with technology, repeatedly and over time
20
Q

Readdressing the CASA paradigm

A
  1. due more social, frequent and ongoing interactions with media agents, people develop and apply different scripts
  2. necessary to remove anthropocentric bias from CASA
  3. extending CASA by including media-derived scripts, which are also mindlessly applied
  4. more longitudinal research: focus on development of media-derived scripts and their application
21
Q

Modality interactivity - interactivity model

A

the interactive tools that afford users greater activity onto medium interfaces (rotate a shoe online)

22
Q

Source interactivity - interactivity model

A

the degree to which the technology allows users to become sources of communication in their own right (we can create our own content)

23
Q

Message interactivity - interactivity model

A

the ability of the user to control and modify messages (reacting to the content on YouTube)