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By:
Zeeshan Yousuf

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Chapter 1 - Complex Numbers 1

i and Argand Diagrams, this chapter is definitely not imaginary...

15
cards

Chapter 2 - Algebra and Series

Roots of Polynomials, Inequalities, Summing Series, Proof by induction and Maclaurin: this is a long series...

10
cards

Chapter 3 - Curve Sketching 1

Rational Functions, Polar Coordinates, and Conic Sections... try to be rational with this one.

17
cards

Chapter 4 - Integration 1

Mean Values and Volumes of Revolution. This chapter is short and sweet, but be careful not to spiral out of control.

4
cards

Chapter 5 - Matrices 1

Matrix Properties, Arithmetic, Transformations, and Equations... what's it going to be? The red pill? Or the blue pill?

32
cards

Chapter 6 - Vectors 1

Vector Equations of a line, Scalar Product and Finding Distances. It's all about finding your direction...

6
cards

Chapter 7 - Forces and Energy

Work, Energy, and Power, Hooke's Law, and Dimensional Analysis. May the force be with you for this chapter...

9
cards

Chapter 8 - Momentum

Conservation of Momentum, Collisions, and Impulses. Keep the momentum going!

4
cards

Chapter 9 - Circular Motion 1

Kinematics of Vertical and Horizontal motion... Keep on rolling!

3
cards

Chapter 12 - Graphs and Networks 1

(*deep inhale*) Graphs and Networks, Traversals, Kruskal's and Prim's Algorithms, The route inspection and travelling salesman problems and Network Flows (*exhales*) this chapter is a huge tour...

30
cards

Chapter 13: Critical Path Analysis 1

Activity Networks and Critical Paths... You can totally do a forward and backward pass with this small topic.

0
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Chapter 14: Linear Programming and Game Theory 1

Constrained Optimisations, and Zero-sum and Mixed-strategy games... It really isn't as fun as it sounds but you'll always have the play-safe if you get through it!

0
cards

Chapter 15: Abstract Algebra

Binary Operations and Modular Arithmetic... anything is possible in this abstract chapter.

0
cards

Chapter 16 - Complex Numbers 2

Exponential Form, De Moivre's Theorem, Roots of Unity. This A-Level Topic is far from e-z*. So keep up!

10
cards

Chapter 17: Series

Summing Series (partial fractions edition) and Maclaurin Series 2. This chapter can get partially difficult to remember but use my flashcards, and thank me later...

1
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Chapter 18 : Curve Sketching 2

Reciprocal and Modulus Graphs, Transformations, Hyperbolic Functions, and Oblique Asymptotes. Make sure you're 'totes functioning, with these flashcards...

1
cards

Chapter 19: Integration 2

Improper Integrals, Inverse Trigonometric Functions, Hyperbolic Functions, Partial Fractions, Reduction Formulae, Polar graphs and areas, and Lengths and Surface Areas. This is by far the meatiest calculus topic you've ever seen...

11
cards

Chapter 20: Differential Equations

First and second order equations, all the harmonic motion, and coupled equations... I wonder why this one isn't in the mechanic section of the book...

19
cards

Chapter 21: Numerical Methods

Numerical and Euler's Method. This will take a lot of recursion.

5
cards

Chapter 22: Matrices 2

Determinants, inverse matrices, linear equations, manipulating determinants, and eigen-everything. You'll need a lot of determination for this chapter. But you'll be 'the one' after you're done.

13
cards

Chapter 23: Vector 2

The vector product, equation of a plane, and finding more distances... Is it a bird, is it a plane? Yes it is.

16
cards

Chapter 24: Circular Motion 2

TBD - Not there yet :|

0
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Chapter 25: Centres of Mass and Stability

TBD - Not there yet :|

0
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Chapter 28: Graphs and Networks 2

TBD - Not there yet :|

3
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Chapter 29: Critical Path Analysis 2

TBD - Not there yet :|

0
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Chapter 30: Linear Programming and Game Theory 2

TBD - Not there yet :|

0
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Chapter 31: Group Theory

TBD - Not there yet :|

0
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Further Maths A-Level Cards

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