1 Flashcards
(73 cards)
Which of following interface design
principles is about comfort:
a. Simplify Usage
b. Forgive Errors
c. Be appealing
d. Provide feedback
a
In the earliest stage of interface design, the
best strategy for the use of color is
a. Avoid bright colors
b. Avoid saturated red and blues
c. Use as many colors as possible
d. Use no colors at all
d
What is the right UCD cycle
a. Design -> Analyze -> Plan -> Test
b. Design -> Analyze -> Test -> Plan
c. Analyze -> Design -> Plan -> Test
d. Plan -> Analyze -> Design -> Test
d
What is the process of organizing
information in an app?
a. Information architecture.
b. Prototyping
c. User analysis
d. Usability testing.
a
Which of the following are the two best
ways of prioritizing usability problems?
a. Frist encountered and last encountered
b. Problem frequency and problem severity
c. Most confusing and least confusing
d. Problem severity and problem length
b
The very best kind of “Help” is
a. Reference manuals
b. A “Help” desk
c. Online tutorials
d. Needing none at all
d
Guidelines fpr good color usage include all
of these points except
a. Use colors as codes (e.g, green=go)
b. Use up to 5 colors for highlighting object
c. Use colors to draw attention
d. Use colors to show relationships
b
Why should we think about usability?
a. None of the above
b. Because everybody is doing it
c. Increase productivity and customer
satisfaction
d. To make the product beautiful
c
How many websites fail at UX
a. 97%
b. 25%
c. 56%
d. 12%
a
When should a developer apply usability
principles:
a. Early in the SDLC
b. None of the above
c. After selling the product
d. We don’t need usability
a
Which of the following define the
characteristic of a good user interface?
a. Speed of learning
b. Support for multiple skill levels
c. Error recovery, feedback and consistency
d. All of the above
d
Which of the following make up a
product’s UX. There are more than 1
correct answers
a. Aesthetics
b. Availablity
c. price
d. Functionality
e. Ease of use
a
d
e
Which of the following objectives are
not the one that the user interface
offers?
- Help user interact with the
software.
- Give commands and input through
the instructions that are displayed
via user interface.
- To improve the coding skills of the
users.
a. All 1, 2 and 3 are correct
b. Only 1 and 2 are correct
c. Only 1 and 3 are correct
d. None of the given options is correct
b
Which of the following devices are mainly
responsible for the user interface?
a. Input and output devices
b. Memory devices
c. Processor
d. None of the above
a
Concerning software design principles, a
UI stands for User Integration
a. True
b. False
b
You have to addresss a usability issue
pertaining to a software interface. You will
provide solutions after understanding
a. How you use the software?
b. How your friends use the software?
c. How the user use the software?
d. How the developer uses the software?
c
Which of the following is a golden rule of
interface design?
a. Make the interface consistent
b. Reduce the user memory load
c. Place the user in control
d. All of these
d
Human interface design focus on
________
a. Object-object interactions
b. Human-object separation
c. Human-human interactions
d. Human-object interactions
d
A system analyst understand user
experience knowledge and skill levels.
Choose which the follwing principles that
describe that stament
a. Focus on usability
b. Use models and prototype
c. Invite feeback
d
Dark mode has been shown to:
a. Support glanceable reading in people with
normal vison
b. Make users with normal vision be less
fatigued
c. Decrease visual acuity in people with
normal vision
d. Decrease reading rates in people with
visual impairments such as cataract
c
Identify the correct design principle when
all components of a similar behavior have
a similar appearance
a. consistency
b. learnability
c. feedback
d. predicttability
a
What do you mean by the User Experience
of a produt?
a. What the user experiences while using the
product
b. How much experiences a user has using
the product
c. What the user believes his experiences will
be when using the product
a
Which of the following is not a type of user
interface?
a. Command language based
b. Menu based
c. Efficiency based
d. Direct manipulation based
c
Is user feeback a part of the UX process
a. Yes
b. No
e. Ease of use
a