1 Flashcards

(73 cards)

1
Q

Which of following interface design

principles is about comfort:

a. Simplify Usage
b. Forgive Errors
c. Be appealing
d. Provide feedback

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

In the earliest stage of interface design, the

best strategy for the use of color is

a. Avoid bright colors
b. Avoid saturated red and blues
c. Use as many colors as possible
d. Use no colors at all

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is the right UCD cycle

a. Design -> Analyze -> Plan -> Test
b. Design -> Analyze -> Test -> Plan
c. Analyze -> Design -> Plan -> Test
d. Plan -> Analyze -> Design -> Test

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is the process of organizing

information in an app?

a. Information architecture.
b. Prototyping
c. User analysis
d. Usability testing.

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Which of the following are the two best

ways of prioritizing usability problems?

a. Frist encountered and last encountered
b. Problem frequency and problem severity
c. Most confusing and least confusing
d. Problem severity and problem length

A

b

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

The very best kind of “Help” is

a. Reference manuals
b. A “Help” desk
c. Online tutorials
d. Needing none at all

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Guidelines fpr good color usage include all

of these points except

a. Use colors as codes (e.g, green=go)
b. Use up to 5 colors for highlighting object
c. Use colors to draw attention
d. Use colors to show relationships

A

b

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Why should we think about usability?

a. None of the above
b. Because everybody is doing it
c. Increase productivity and customer

satisfaction

d. To make the product beautiful

A

c

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

How many websites fail at UX

a. 97%
b. 25%
c. 56%
d. 12%

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

When should a developer apply usability

principles:

a. Early in the SDLC
b. None of the above
c. After selling the product
d. We don’t need usability

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Which of the following define the

characteristic of a good user interface?

a. Speed of learning
b. Support for multiple skill levels
c. Error recovery, feedback and consistency
d. All of the above

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Which of the following make up a

product’s UX. There are more than 1

correct answers

a. Aesthetics
b. Availablity
c. price
d. Functionality
e. Ease of use

A

a
d
e

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Which of the following objectives are

not the one that the user interface

offers?

  1. Help user interact with the

software.

  1. Give commands and input through

the instructions that are displayed

via user interface.

  1. To improve the coding skills of the

users.

a. All 1, 2 and 3 are correct
b. Only 1 and 2 are correct
c. Only 1 and 3 are correct
d. None of the given options is correct

A

b

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Which of the following devices are mainly

responsible for the user interface?

a. Input and output devices
b. Memory devices
c. Processor
d. None of the above

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Concerning software design principles, a

UI stands for User Integration

a. True
b. False

A

b

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

You have to addresss a usability issue

pertaining to a software interface. You will

provide solutions after understanding

a. How you use the software?
b. How your friends use the software?
c. How the user use the software?
d. How the developer uses the software?

A

c

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Which of the following is a golden rule of

interface design?

a. Make the interface consistent
b. Reduce the user memory load
c. Place the user in control
d. All of these

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Human interface design focus on

________

a. Object-object interactions
b. Human-object separation
c. Human-human interactions
d. Human-object interactions

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

A system analyst understand user

experience knowledge and skill levels.

Choose which the follwing principles that

describe that stament

a. Focus on usability
b. Use models and prototype
c. Invite feeback

A

d

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Dark mode has been shown to:

a. Support glanceable reading in people with

normal vison

b. Make users with normal vision be less

fatigued

c. Decrease visual acuity in people with

normal vision

d. Decrease reading rates in people with

visual impairments such as cataract

A

c

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Identify the correct design principle when

all components of a similar behavior have

a similar appearance

a. consistency
b. learnability
c. feedback
d. predicttability

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

What do you mean by the User Experience

of a produt?

a. What the user experiences while using the

product

b. How much experiences a user has using

the product

c. What the user believes his experiences will

be when using the product

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Which of the following is not a type of user

interface?

a. Command language based
b. Menu based
c. Efficiency based
d. Direct manipulation based

A

c

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Is user feeback a part of the UX process

a. Yes
b. No
e. Ease of use

A

a

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
What is Usability a. Usability is concerned with the appearance of your sitr or product b. Usability is concerned with how many people can use your site at a time c. Usability is concerned with the the ease of use with which a user can interact with your site d. Usability is concerned with the length of time it takes for a web page to load
c
26
Red text should not be used on a blue background because: a. These are not browser safe colors b. It has patriotic meaning for those in the US c. It will be fuzzy to read d. All of the above
c
27
Which of the following is true of the F-shaped web-reading pattern? a. Scanning on the web does not always take the shape of an F b. The F-pattern is positive for users. c. The F-pattern is positive for businesses. d. Design cannot interfere with the F-shape pattern.
a
28
A ux design process is implemented a. When wireframe are neededd b. Only at the begingning of a project when coming up with the initial plan c. When graphic or photographs are required d. Before, during ang after a project and the repeated as many times as necessary
d
29
A user flow is a. The physical movement a user makes to navigative through a website: i.e, clicking a mouse, scrolling a sidebar b. The amount of time a user spends on a page c. A steady stream of customers moving through a site d. The user’s journey through a site when trying to complate a task
d
30
Define user interface a. The physical device used in or with your machine b. Collection of code installed onto your computer’s hard drive c. Describes how users interact with a computer system The user’s journey through a site when d. trying to complate a task
c
31
Select the user interface elements except a. Input controls b. containers c. windows d. Informational components
c
32
In web design, what is a “false bottom” a. There is no end, just a continous page b. The end is near, refer of page count c. End of page can stop scrolling d. Seem like the end of page but there is more content underneath
d
33
``` Determine the layout zone that is usually contains the company name or logo and the number of the form a. Heading zone b. Body zone c. Instruction zone d. Control zone ```
a
34
Which of the following is not a design principle that allow the user to maintain control? a. Provide for flexible interaction b.  Allow user interaction to be interrupt-able and undo-able c.  Show technical internals from the casual user d. Design for direct interaction with objects that appear on the screen
c
35
Which of the following is a characteristic of a user interface? a. Supplies Input b. Receives Output c. Interaction d. All of these
d
36
Select the basic principle of Ui design that allows users to provide a keystroke alternative for earch menu command (Ctrl C, Ctrl V) a. Minimize input data problems b. Design a transparent interface c. Use familiar terms and images d. Enhance user productivity
c
37
Which one is not a process of user interface design? a. Knowledgeable, frequent users b. Interface design c. User, task, modelling, environment analysis d. To validate interface
a
38
Which software platform does not have a human interface guideline a. MS-DOS b. Microsoft windows c. Mac OS X d. IOS
a
39
How many testers do you need to solve 85% of problems? a. 25 b. 5 c. 100 d. Unknown number
b
40
What is “A/B testing?” a. Conducting a test to understand the responses of two users, user A and user B b. Conducting a test to rate the success of two types of design, design A and design B c. A test to easily identify the best route from A to B d. Conducting a test to establish the responses of two types of groups, group A and group B
b
41
What combines the outward manifestation of the computer-based system , coupled with all supporting information that describe system syntax and semantics? a.  mental image b.  interface design c.  system image d. interface validation
c
42
Which of following human interface design principles is about comfort? a. Simplify Usage b. Be Appealing c. Forgive Errors d. Provide Feedback
a
43
Which of the following CANNOT be used as an input device for an applicattion interface? a. Keyboard b. Joystick c. Mouse d. Printer
d
44
In UX, the critical-incident technique is a. A research method in which users are asked to recall an event with significant outcomes b. A type of expert review in which a usability expert focuses on the top task in a UI c.  An analytics method that tracks the number of fatal failures that took place on a site d. A type of analysis which focuses on those user errors where users did not realize they got an incorrect answer for a task
a
45
What is a difference between a customer-journey map and an experience map? a. The customer-journey map is focused on customers, while the experience map is focused on employees. b. The customer-journey map depicts events in chronological order, but the experience map is not chronological or sequential. c.  The experience map is agnostic of any specific products, while the customer- journey map is tied to a specific product or service. d. The customer-journey map offers a general human perspective, not specific to a particular user
c
46
``` Which of the following is NOT a typical you-are-here navigation mechanism? a. Logo b. Breadcrumbs c. Footer d. Window (page) title ```
c
47
A ux designer is most likely to say a. Let’s go straight to implementation b. Better to have one person’s opinion that many c. Research doesn’t help with that d. Let’s test it
d
48
What is one advantage of sliders for application design? a. They represent a more fun and engaging input method compared with other UI controls. b. They allow users to explore the effect of the control for the whole range of the associated parameter. c. They support precise selection of a specific value within a range. d. They allow both fine and coarse parameter adjustment
b
49
design of applying an iterative process using predefined design principles. a. True b. False
a
50
Usability testing should be done after project design phase only a. True b. False
b
51
What is UX (in the subject PRINCIPLES ``` OF UX) stands for ? A. User Experience B. User Exchange C. User Expectations D. User Except ```
a
52
What is UI (in the subject PRINCIPLES OF ``` UX) stands for ? A. User id B. User Interface C. User icon D. User intervention ```
b
53
Which among the following options are not a UI A. Design colors B. Icons and buttons C. Fonts and layouts D. User interaction
d
54
The _______ is really looking at the interface itself, and the _______ is often focusing much more on the experience of the user. A. UX designer, UI designer B. UI designer, UX designer C. Developer, UX designer D. UI designer, Developer
b
55
Which statement does not belong in UX ? A. Rooted in research, planning and testing. B. Concerned with how a user chooses to navigate through a website. C. Development is driven by user behavior and feedback. D. Rooted primarily in graphic design.
d
56
``` The button works in digital world when press on them same the way the button is going to work in the real world.. This is called _____________. A. Real world knowledge. B. Consistency C. Consistency D. Convention ```
a
57
When the user presses a button, they know that something is going to happen, they have an expectation already about how it works. This is called______ A. Consistency B. Real world knowledge. C. Action and reaction D. Convention
c
58
What interface conventions is using for the buttons in the box marked with a green checkmark? A. Convention B. Real world knowledge. C. Action and reaction D. Consistency
d
59
``` If the user broke something in a digital experience, they could hit command+z, and it would not be broken anymore. This is called. ____ A. Real world knowledge B. Undo/redo C. Action and reaction D. Consistency ```
b
60
What size of buttons in a mobile app interface is appropriate for user interaction? A. So big to see easily B. So small to save space C. Use many different sizes D. Size fits user's finger
d
61
``` What elements on the landing page for Google’s search engine emphasize their functionality through their familiarity? A. Sreach field and sreach button B. Different color of each character in the word ``` "Google" C. The white color backgroud D. The page layout
a
62
What elements on the landing page for Google’s search engine create a sense of individuality through a consideration for aesthetics? A. Sreach field and sreach button B. Different color of each character in the word "Google" C. The white color backgroud D. The page layout
b
63
``` In this case, colors can help define the _____ or _____ of the product articulated through the interface A. Navigate, attitude B. Navigate, interact C. Mood, attitude D. Mood, interact ```
c
64
``` In this case, colors can help define how a user would _______ or ______ with an interface. A. Navigate, attitude B. Navigate, interact C. Mood, attitude ``` D. Mood, interact
b
65
What properties belong to the function of imagery in interface design? A. Content B. Mood C. Navigation D. All 3 answers
d
66
The letter i designed with blue background stands in for _______ A. Icon B. Information C. Interface D. Interactive
b
67
When this image is used as an _____, it represents the magnifying glass, and when it is used as a _____ it represents the search. A. Symbol, icon B. Icon, symbol
b
68
``` What properties of the system help users quickly understand how the system works and interacts? A. Logical B. Predictable C. Expandable D. All 3 answers ```
d
69
What are the advantages and disadvantages of this interface? A. Simple, direct, simplicity builds logic  B. Engaging, entertaining, brandable C. Borring D. Time-consuming
a | c
70
What are the advantages and disadvantages of this interface? A. Simple, direct, simplicity builds logic  B. Engaging, entertaining, brandable C. Borring D. Time-consuming
b | d
71
________ keep interface components neatly separated from each other and don't confuse users. A. Highlight B. Hierarchy C. Contrast D. Navigation
b
72
``` What properties are of a button? A. Size and shape B. Size, shape and color C. Size, shape, color and dimension D. Size, shape, color, dimension and system ```
d
73
The highest accuracy with buttons between 42-72 pixels is most optimal for users. This property is about ______ of button. A. Size B. Shape C. Dimension D. System
a