1 Flashcards

(21 cards)

1
Q

Traditional Media

A

Refers to non-digital methods of communication. These methods have been long used to create awareness of a product and existed before the internet.

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2
Q

Examples of Traditional Media

A
  • TV (Television)
  • Radio
  • Film
  • Print publishing
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3
Q

New Media

A

On-demand content accessed via the internet through digital devices, such as personal computers and smartphones. It can involve interactive elements such as audience engagement and feedback.

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4
Q

Examples of New Media

A
  • Interactive Media
  • Video games
  • Internet
  • Digital publishing
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5
Q

Media Product

A

A platform used to communicate information to a specific audience. There are different formats that can be used for this purpose.

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6
Q

Video

A

A product that includes moving images and in most cases an auditory element. It’s also referred to as an audio-visual product.

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7
Q

Audio

A

A product that is recorded or transmitted in the form of sound. For example, sound effects.

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8
Q

Animation

A

A product that converts still images into moving elements to illustrate a sequence of events.

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9
Q

Music

A

A product that records audio as a way to express emotion.

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10
Q

Visual Effects (VFX)

A

Technology is used to incorporate effects that may be too dangerous or impossible to add any other way. For example, a spaceship flying across the screen.

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11
Q

Special Effects (SFX)

A

Special effects that can be created on set. This includes physical character creation, puppetry, animatronics or humans wearing prosthetic make-up and costumes.

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12
Q

Digital imaging and graphics

A

A product that uses technology to create images in digital form. This may involve the use of graphic tablets, cameras or specific software such as Photoshop.

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13
Q

Digital games

A

A product that uses games consoles aswell as personal computers to entertain the
audience. In particular, online gaming.

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14
Q

Comics and graphic novels

A

A product that is designed to tell stories an in more visual way through illustrations and speech bubbles for dialogue

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15
Q

Websites

A

A product that combines a range of multimedia elements to create a webpage that can be accessed with an internet connection

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16
Q

Multimedia

A

A product that combines a range of assets such as text, images, video, animation and sound.

17
Q

eBooks

A

A product that is available in electronic form and accessible via apps or e-readers (e.g. Kindle)

18
Q

Virtual Reality (VR)

A

A computer-generated simulation in which a person can interact within an artificial
three-dimensional environment.

19
Q

Augmented Reality (AR)

20
Q

Social Media