1,21 B-CO Cheat Sheet Flashcards

(74 cards)

1
Q

METT-TC

A

Mission, Enemy, Time, Troops, Terrain, Civilian Considerations

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2
Q

8 Troop Leading Procedures

A
  1. Receive the Mission
  2. Issue the Warning Order
  3. Make Tentative Plan
  4. Start Necessary Movement’s
  5. Reconnaissance
  6. Complete the Plan
  7. Issue the Complete Plan
  8. Supervise and Refine
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3
Q

5 Principles of Patrolling

A
  1. Planning
  2. Reconnaissance
  3. Security
  4. Control
  5. Common Sense
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4
Q

4 Principles of a Raid

A
  1. Surprise
  2. Violence of Action
  3. Controlled Fire
  4. Planned Withdrawal
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5
Q

5 Principles of MOUT

A
  1. Speed
  2. Surprise
  3. Security
  4. Simplicity
  5. Violence of Action
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6
Q

3 Kinds of Movement

A
  1. Traveling
  2. Traveling Over Watch
  3. Bounding Over Watch
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7
Q

7 Danger Areas

A
  1. Open Areas
  2. Road and Trails
  3. Villages
  4. Enemy Positions
  5. Minefields
  6. Streams
  7. Wire Obstacles
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8
Q

5 Point Contingency Plan (GOTWA)

A

G- Where you are going
O- Others you are taking
T- Time you will return
W- What to do if you don’t return
A- Actions on contact for you and me

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9
Q

5 (s) Of an EPW

A
  1. Search
  2. Silence
  3. Segregate
  4. Safeguard
  5. Speed to the rear
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10
Q

5 Paragraphs of an Opord

A
  1. Situation
  2. Mission
  3. Execution
  4. Sustainment
  5. Command and Control
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11
Q

OAKOC

A
  1. Observation and fields of fire
  2. Avenues of Approach
  3. Key terrain
  4. Obstacles and movement
  5. Cover and concealment
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12
Q

5 Colors of a Map

A
  1. Black (man made features
  2. Red/Brown ( relief features/elevation
  3. Blue (water)
  4. Green (vegetation)
  5. Red (populated areas)
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13
Q

5 Major Terrain Features

A
  1. Hill
  2. Valley
  3. Ridge
  4. Saddle
  5. Depression
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14
Q

3 Minor Terrain Features

A
  1. Spur
  2. Draw
  3. Cliff
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15
Q

2 Supplementary Terrain Features

A
  1. Cut
  2. Fill
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16
Q

3 Types of North

A
  1. True North
  2. Magnetic North
  3. Grid North
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17
Q

Symptoms of Shock

A
  1. Confusion
  2. Lose of Pain
  3. Shivering
  4. Cool Clammy Skin
  5. Rapid Hart Rate
  6. Rapid Shallow Breathing
  7. Blueish Color in Lips, Skin and Nails
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18
Q

Tourniquet

A
  1. Never Place on a Joint
  2. High and Tight
  3. Never Remove it
  4. Mark Time
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19
Q

Types of Bleeding

A
  1. Capillary (scratch)
  2. Venous (dark red blood, deep cut)
  3. Arterial ( bright red, squirting blood)
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20
Q

AVPU

A

Used to asses the casualty responsiveness. It is done while moving to the casualty under fire and reassessed during tactical field care.

  1. Alert and Conscious
  2. Verbal Commands
  3. Responsive to Pain
  4. Unresponsive
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21
Q

TC3

A
  1. Tactical Care Under Fire (tourniquet)
  2. Tactical Field Care (treat bleeding, breathing, burning, fractures)
  3. Tactical Evacuation Care ( care is under casualty evacuation)
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22
Q

Burns

A
  1. Thermal
  2. Chemical
  3. Laser
  4. Electrical
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23
Q

9 Line MEDIVAC

A
  1. Location of the pick-up site.
  2. Radio frequency, call sign, and suffix
  3. Number of patients by precedence
  4. Special equipment required
  5. Number of patients
  6. Security at pick-up site
  7. Method of marking pick up site
  8. Patient nationality and status
  9. NBC Contamination
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24
Q

MIST

A

M: Mechanism of injury
I: Injury
S: Signs
T: Treatment given

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25
The 8 Cycles of Function
1. Feeding 2. Chambering 3. Locking 4. Firing 5. Unlocking 6. Extracting 7. Ejecting 8. Cocking
26
Four Fundamentals of Marksmanship
1. Stability 2. Aim 3. Control 4. Movement
27
Max Ordinate
Highest Point of Trajectory
28
M-4 Sustained Rate of Fire
12-15 rounds a minute
29
M-4 Rapid Rate of Fire
45 rounds a minute
30
M-4 Cyclic Rate of Fire
950 Rounds a minute
31
M-4 Max Effective Range for a Point Target
500 Meters
32
M-4 Max Effective Range for an Area Target
600 Meters
33
M-4 Max Effective Range
3600 Meters
34
Basic Load of Ammunition M-4
210 Rounds total (7 Magazines with 30 rounds each)
35
M18A1 (Claymore)
The Claymore fires steel balls, out to about 100 m (110 yd) within a 60 degree tv in front of device.
36
M18A1 Effective firing range
50 Meters
37
M18A1 Maximum firing range
250 Meters
38
M18A1 Back Blast
16 Meters
39
ATAR
Aim Tie Arm Re-aim
40
M249 (bipod) Max Effective Range for a point Target
600 Meters
41
M249 (bipod) Max effective Range for an Area Target
800 Meters
42
M249 Basic Load of Ammunition
1,000 Rounds
43
M249 Sustained Rate
100 Rounds per Minute ( Change barrel every 10 minutes)
44
M249 Rapid Rate
200 rounds per minute (change barrel every 2 minutes)
45
M249 Cyclic rate
650-850 rounds (change barrel every minute)
46
M240 (Tripod) Max Effective Range for a Point Target
800 Meters
47
M240 (tripod) Max Effective Range for an Area Target
1,100 Meters
48
M240 Sustained
100 rounds a minute 6-9 round bursts, with 4 to 6 seconds between bursts (change barrel ever 10 minutes)
49
M240 Rapid
200 rounds per minute fired in 10-13 round bursts, 2-3 seconds between bursts (change barrel ever 2 minutes)
50
M240 Cyclic
650 - 950 rounds per minute, continuous burst, barrel change every minute
51
Max Tracer Burn Out
900 Meters
52
Grazing Fire
1 meter high out to 600 meters over flat or uniform sloping terrain.
53
Plunging Fire
Direct fire from a superior elevation resulting in the projectiles striking the target at a high angle
54
Classes of Fire w/ respect to terrain
Frontal Flanking Oblique Enfilading
55
Classes of Fire w/ respect to the weapon
Traverse - flank to flank Search - targets in depth (up and down) Traverse and Search - in depth / flank to flank (tripod) Fixed - One Point (tripod) Free Gun - Total freedom on tripod ( not locked in)
56
SOSRA
Suppress Obscure Secure Reduce Assault
57
ORP
An objective rally point (ORP) is a pre-designated location, a point out of sight, sound, and small-arms range of the objective area. Where a military unit can regroup, reorganize, and prepare.
58
SLLS
Stop Look Listen Smell
59
S+O
Surveillance and Observation Team
60
Three Movement Techniques (IMT)
1. Low crawl 2. High crawl 3. 3-5 buddy rush I’m up he sees me I’m down.
61
Two types of Bounding
1. Successive Bounds 2. Alternating Bounds
62
Common elements of patrol
-Navigation man -Pace man -EPW team -Aid Litter team -HQ Team -Surveillance element
63
Common Elements of Combat Patrol
A-assault S-support S-security B-breach D-demo S-search
64
What are the priorities of work
1. Security Plan 2. Alert Plan 3. Evacuation Plan 4. Withdrawal Plan 5. Alternate patrol base 6. Maintenance Plan 7. Hygiene Plan 8. Messing Plan 9. Water Plan 10. Rest Plan
65
Definition of a Battle Drill
-A collective action rapidly executed without a deliberate decision making process.
66
MARCH
Massive hemorrhaging Airways Respiration Circulation Head Injury/Hypothermia
67
PAWS
Pain Antibiotic Wounds Splinting
68
What is the definition of an ambush?
An ambush is a surprise attack from a concealed position on a moving or temporarily halted target.
69
What are the ambush types?
- Area - Point
70
What are the ambush formations?
- L-Shaped - Linear
71
What is the definition of a raid?
- A raid is an attack, usually small scale, involving a swift entry into hostile territory to secure information, confuse the enemy, or destroy installations followed by a planned withdrawal.
72
What are common types of rally points?
1. Initial 2. Enroute 3. Objective 4. Near & Far side
73
5Cs for IED
1. Check 2. Confirm 3. Clear 4. Cordon 5. Control
74
What are the criteria for a rally point?
1. Easily identifiable 2. Show no sign of recent enemy activity 3. Covered and concealed 4. Away from natural lines of drift and high speed avenues of approach. 5. Defendable for short periods of time