1-60 Flashcards

(46 cards)

1
Q

Games which are advertised frequently and have budgets over $20 million

A

AAA List Games

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2
Q

Video games made to resemble board games and vice versa

A

Convergence

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3
Q

Very first build that is shared with testers

A

Alpha

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4
Q

part of your game

A

components

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5
Q

whether the game is easy to play or req. more experience.

A

Depth

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6
Q

provides an overview of the game ad its learning goals.

A

Design Doc.

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7
Q

law that protects creations

A

Copyright

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8
Q

A game that has no connection or nothing to do with the real world

A

Abstract

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9
Q

when a player is presented with to many choices or decisions.

A

Analysis

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10
Q

Represents that player in the game

A

Avatar

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11
Q

probability distribution where some events are more likely to occur than others

A

Bell curve

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12
Q

Making choices that will affect the rest of your game play.

A

Decision making

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13
Q

Results like play action being put into motion.

A

Dynamics

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14
Q

Movie inserted into the video game.

A

Cinematic

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15
Q

Easy to learn and easy to play,yet not always easy to master.

A

Accessibility

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16
Q

Middleman between the creator and the publisher.

A

Agent

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17
Q

when a player is not actually participating

A

Downtime

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18
Q

thee profession of the character that says what he or she can and cannot do

A

character class

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19
Q

a game played to relax not to beat or win

20
Q

very close to final design but still being tested

21
Q

The key details or selling points of the game

A

Features List

22
Q

The extent to which the game circumstances change over time

23
Q

Creating the content and the rules of the game

24
Q

Development software that game designers use to manage art,sound and code

25
writing of the dialogue, text, and story within the worlds.
Game Writing
26
sub category of games with well defined methods and appeal to players.
Genre
27
A desired result or plan that you set to achieve.
Goals
28
the visual aspects of a game, particularly the art.
Graphics
29
the defined starting and ending points
Length
30
Map and placement of objects and challenges with those maps
Level Design
31
does not require decision making. game is based only on luck
Luck of the Draw
32
how you move, earn points, gain resources,etc. within the game
Mechanics
33
A strong form of protection for an intellectual property.
Patent
34
A balanced game is one that is fair and each player has an equal chance of winning.
Play Balance
35
When the action of one player immediately affects at least one other players situation.
Player Interaction
36
People who play an unfinished game to find errors, inconsistencies, or other issues.
Play Testers
37
Brief description and/or presentation of a game or a game concept designed to secure funding
. Pitch
38
The likelihood that something will happen
Probability
39
An early/unfinished version of the game.
Prototype
40
Companies that manufacture and distribute games.
Publishers
41
Occurrences in a game that players have no control over.
Random
42
strategy that involves your long range plan
Strategic
43
Collection of game mechanics that produce a given outcome.
System
44
Creation of rules and patterns in the game.
System Design
45
Story or history that the game is trying to represent.
Theme
46
Form of intellectual property that applies to titles and names.
Trademark