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1
Q

Unconditioned Reinforcer

A

A stimulus change following a response that increases future responding in similar situations without a prior learning history

2
Q

Conditioned Reinforcer

A

A stimulus change following a response that increases future responding in similar situations because it has been previously paired with another reinforcer

3
Q

Unconditioned Punisher

A

A stimulus change following a response that decreases future responding in similar situations without a prior learning history

4
Q

Conditioned Punisher

A

A stimulus change following a response that decreases future responding in similar situations because it has been previously paired with another punisher

5
Q

Unconditioned MO

A

A motivating operation whose value-altering effect does not depend on a learning history

6
Q

Conditioned MO

A

A motivating operation that has obtained its value-altering effect because it has been previously paired with another motivating operation

7
Q

Extinction

A

Withholding all reinforcement from a response that has been previously reinforced

8
Q

Extinction Side-Effects

A

Extinction burst, emotional behavior, aggression, increase in variety of topographies, increase in intensity of behavior, spontaneous recovery, resurgence

9
Q

Topography

A

What a behavior looks like

10
Q

Prompt Fading

A

A procedure in which prompts are systematically reduced and eventually removed from instruction so the learner responds independently

11
Q

Possible Unwanted Effects of Reinforcement

A

A decrease of the behavior in other settings, an increase of undesirable behaviors in the same response class, a decrease in other desirable behaviors

12
Q

Single Subject Designs

A

Experimental designs in which individual serves as their own control

13
Q

Pros of Reversal Design

A

Strong demonstration of a functional relation

14
Q

Cons of Reversal Design

A

withdraw treatment, some conditions are irreversible, not effective to evaluate learning

15
Q

Pros of Alternating Treatments Design

A

Rapid comparisons of treatments, no treatment withdrawal, low sequence effects, no delay to intervention, useful for unstable data

16
Q

Cons of Alternating Treatments Design

A

Not able to assess behavior change from an independent variable implemented over a long period of time

17
Q

Pros of Multiple Baseline

A

No treatment withdrawal, reflects commons practices of teachers and clinicians, able to monitor generality

18
Q

Cons of Multiple Baseline

A

Delay of treatment

19
Q

Pros of Changing Criterion

A

No withdrawal of treatment, reflects common practices

20
Q

Cons of Changing Criterion

A

Ethical considerations of returning to a previous level of responding, constraints on improvement from reinforcement contingency